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| player_resources:feats [2024/10/23 05:32] – ro | player_resources:feats [2025/01/02 09:24] (current) – ro |
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| ====== Feats ====== | ====== Feats ====== |
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| <tabs> | <tabs> |
| **[Style]** | **[Style]** |
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| //You have mastered the people's fighting style of fighting with an axe and a sickle at the same time, and have learned to upend your foes with this unique pairing of weapons.// \\ **Prerequisites**: Two-Weapon Fighting, Weapon Focus (battleaxe, handaxe, or dwarven waraxe), Weapon Focus (sickle) \\ **Benefit**: As a full-round action, you can make a touch attack against a creature using your sickle. On a hit, make a contested strength check against your opponent. If you succeed, your opponent is considered flat-footed and you may take a 5-foot step away from them, dragging your opponent into the space you previously occupied. \\ | //You have mastered the people's fighting style of fighting with an axe and a sickle at the same time, and have learned to upend your foes with this unique pairing of weapons.// \\ **Prerequisites**: Two-Weapon Fighting, Weapon Focus (battleaxe, handaxe, or dwarven waraxe), Weapon Focus (sickle) \\ **Benefit**: As a full-round action, you can make a touch attack against a creature using your sickle. On a hit, make a contested strength check against your opponent. If you succeed, your opponent is considered flat-footed and you may take a 5-foot step away from them, dragging your opponent into the space you previously occupied. \\ You may then make an attack with your axe. If the attack hits, your opponent must succeed on a Fortitude save (DC 10 + 1/2 character level + Str) or be knocked prone. |
| You may then make an attack with your axe. If the attack hits, your opponent must succeed on a Fortitude save (DC 10 + 1/2 character level + Str) or be knocked prone. | |
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| ==== Dodge Roll ==== | ==== Dodge Roll ==== |
| **[Fighter Bonus Feat]** | **[Fighter Bonus Feat]** |
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| **Prerequisites:** Dodge Roll, Mobility, 10 Ranks in Tumble \\ **Benefit:** You gain a +2 dodge bonus to your AC. If you are attacked, you may forfeit this bonus as an immediate action to contest the attack roll with a Tumble check. If you succeed, you may move up to 10 feet in any direction without taking attacks of opportunity. If this movement causes you to leave the attacker's threatened area, their attack automatically misses. You regain the dodge bonus provided by this feat at the beginning of your next turn. \\ | **Prerequisites:** Dodge Roll, Mobility, 10 Ranks in Tumble \\ **Benefit:** You gain a +2 dodge bonus to your AC. If you are attacked, you may forfeit this bonus as an immediate action to contest the attack roll with a Tumble check. If you succeed, you may move up to 10 feet in any direction without taking attacks of opportunity. If this movement causes you to leave the attacker's threatened area, their attack automatically misses. You regain the dodge bonus provided by this feat at the beginning of your next turn. \\ You may not benefit from this feat while wearing heavy armor, standing on difficult terrain, or while grappled. |
| You may not benefit from this feat while wearing heavy armor, standing on difficult terrain, or while grappled. | |
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| ==== Exert Weapon ==== | ==== Exert Weapon ==== |
| **[Fighter Bonus Feat]** | **[Fighter Bonus Feat]** |
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| //Your combat experiences have given you the ability to utilize unconventional weaponry without improvising.// \\ **Prerequisite:** BAB +1, Must have survived an encounter in which you successfully dealt damage to a creature with the selected object and did not deal damage in any other way. \\ **Benefit:** Choose a tool or object. When using this type of object as an improvised weapon, you do not take the -4 nonproficiency penalty. \\ | //Your combat experiences have given you the ability to utilize unconventional weaponry without improvising.// \\ **Prerequisite:** BAB +1, Must have survived an encounter in which you successfully dealt damage to a creature with the selected object and did not deal damage in any other way. \\ **Benefit:** Choose a tool or object. When using this type of object as an improvised weapon, you do not take the -4 nonproficiency penalty. \\ The chosen object should be possible to use as a weapon and must be specific. For example, "Frying Pan" would be acceptable, but "Salt" or "Cookware" would not. \\ **Special: **This feat may be taken more than once. You must choose a different object each time. |
| The chosen object should be possible to use as a weapon and must be specific. For example, "Frying Pan" would be acceptable, but "Salt" or "Cookware" would not. \\ **Special: **This feat may be taken more than once. You must choose a different object each time. | |
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| ==== Retrieve Weapon ==== | ==== Retrieve Weapon ==== |