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| rules:changeling [2024/10/23 21:06] – dusty | rules:changeling [2024/11/10 16:31] (current) – [Quick Change] dusty | ||
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| * Medium: As Medium creatures, changelings have no special bonuses or penalties to their size. | * Medium: As Medium creatures, changelings have no special bonuses or penalties to their size. | ||
| * Changeling base land speed is 30 feet. | * Changeling base land speed is 30 feet. | ||
| - | * +2 racial bonus on saving throws | + | * +2 racial bonus on saving throws |
| * +2 racial bonus on Bluff, Intimidate, and Sense Motive Checks: Changelings are inherently skilled in deception and intimidation; | * +2 racial bonus on Bluff, Intimidate, and Sense Motive Checks: Changelings are inherently skilled in deception and intimidation; | ||
| * Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. | * Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. | ||
| * Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling' | * Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling' | ||
| * Favored Class: Rogue. A multiclass changeling' | * Favored Class: Rogue. A multiclass changeling' | ||
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| ===== Changeling Feats ===== | ===== Changeling Feats ===== | ||
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| ==== Quick Change ==== | ==== Quick Change ==== | ||
| - | **Benefit****: | + | **Benefit****: |
| ==== Racial Emulation ==== | ==== Racial Emulation ==== | ||
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| **Mutable Anatomy (Ex): ** A changeling rogue learns to shift his body's anatomy in subtle ways during combat to avoid otherwise lethal strikes. Beginning at 8th level, any time a critical hit or sneak attack is scored on a changeling rogue, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. If the changeling rogue has the ability to negate critical hits or sneak attacks by some additional means (such as armor with the fortification special ability), apply the chances separately. This substitution feature replaces the standard rogue' | **Mutable Anatomy (Ex): ** A changeling rogue learns to shift his body's anatomy in subtle ways during combat to avoid otherwise lethal strikes. Beginning at 8th level, any time a critical hit or sneak attack is scored on a changeling rogue, there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. If the changeling rogue has the ability to negate critical hits or sneak attacks by some additional means (such as armor with the fortification special ability), apply the chances separately. This substitution feature replaces the standard rogue' | ||
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| + | ==== Changeling Wizard ==== | ||
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| + | **Hit Die:** d4 | ||
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| + | **Requirements: | ||
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| + | **Class Skills:** Changeling wizard substitution levels have the class skills of the standard wizard class, plus Bluff, Disguise, and Sleight of Hand. | ||
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| + | **Skill Points at Each Level:** 4 + Int modifi er (or four times this number as a beginning character). | ||
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| + | ^Level^BAB^Fort Save^Ref Save^Will Save^Special^Spellcasting| | ||
| + | |1st|+0|+0|+0|+2|Dual specialization, | ||
| + | |5th|+2|+1|+1|+4|Limited spell knowledge, morphic familiar|Same as wizard| | ||
| + | |10th|+5|+3|+3|+7|Limited spell knowledge, override transmutation|Same as wizard| | ||
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| + | **Dual Specialization (Ex):** At 1st level, a changeling wizard can choose to pursue a dual specialization in illusion and transmutation. To do so, he must give up three other schools of magic (but just as for a normal specialist wizard, a changeling wizard can't give up divination to fulfill this requirement). A changeling wizard can prepare one additional spell per spell level each day, chosen from either of his specialty schools. For instance, he might choose to prepare ghost sound (illusion) as his additional 0-level spell and expeditious retreat (transmutation) as his additional 1st-level spell. In addition, he gains a +2 bonus on Spellcraft checks to learn spells from either of these schools. This substitution feature replaces the standard wizard' | ||
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| + | **Limited Spell Knowledge: ** A changeling wizard' | ||
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| + | **Morphic Familiar (Su):** At 5th level, a changeling wizard' | ||
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| + | **Override Transmutation (Ex): ** A changeling wizard' | ||