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| rules:changeling [2024/10/23 21:11] – dusty | rules:changeling [2024/11/10 16:31] (current) – [Quick Change] dusty |
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| * Medium: As Medium creatures, changelings have no special bonuses or penalties to their size. | * Medium: As Medium creatures, changelings have no special bonuses or penalties to their size. |
| * Changeling base land speed is 30 feet. | * Changeling base land speed is 30 feet. |
| * +2 racial bonus on saving throws agaainst sleep and charm effects: Changelings have slippery minds. | * +2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds. |
| * +2 racial bonus on Bluff, Intimidate, and Sense Motive Checks: Changelings are inherently skilled in deception and intimidation; though they cannot actually detect thoughts as doppelgangers can, they can intuitively read body language and attitude with surprising accuracy. | * +2 racial bonus on Bluff, Intimidate, and Sense Motive Checks: Changelings are inherently skilled in deception and intimidation; though they cannot actually detect thoughts as doppelgangers can, they can intuitively read body language and attitude with surprising accuracy. |
| * Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. | * Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt. |
| * Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until he changes shape again. A changeling reverts to his natural form when killed. A true seeing spell reveals his natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action. | * Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until he changes shape again. A changeling reverts to his natural form when killed. A true seeing spell reveals his natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action. |
| * Favored Class: Rogue. A multiclass changeling's rogue class does not count when determining whether he takes an experience point penalty for multiclassing. | * Favored Class: Rogue. A multiclass changeling's rogue class does not count when determining whether he takes an experience point penalty for multiclassing. |
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| ===== Changeling Feats ===== | ===== Changeling Feats ===== |
| ==== Quick Change ==== | ==== Quick Change ==== |
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| **Benefit****:** You can use your minor shape change ability as a move action. | **Benefit****:** You can use your minor change shape ability as a move action. |
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| ==== Racial Emulation ==== | ==== Racial Emulation ==== |
| ==== Changeling Wizard ==== | ==== Changeling Wizard ==== |
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| **Hit Die:** d4 | **Hit Die:** d4 |
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| **Requirements:** To take a changeling wizard substitution level, a character must be a changeling about to take his 1st, 5th, or 10th level of wizard. | **Requirements:** To take a changeling wizard substitution level, a character must be a changeling about to take his 1st, 5th, or 10th level of wizard. |
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| **Class Skills:** Changeling wizard substitution levels have the class skills of the standard wizard class, plus Bluff, Disguise, and Sleight of Hand. | **Class Skills:** Changeling wizard substitution levels have the class skills of the standard wizard class, plus Bluff, Disguise, and Sleight of Hand. |
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| **Skill Points at Each Level:** 4 + Int modifi er (or four times this number as a beginning character). | **Skill Points at Each Level:** 4 + Int modifi er (or four times this number as a beginning character). |
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| ^Level^BAB^Fort Save^Ref Save^Will Save^Special^Spellcasting| | ^Level^BAB^Fort Save^Ref Save^Will Save^Special^Spellcasting| |
| |1st|+0|+0|+0|+2|Dual specialization, summon familiar, Scribe Scroll| \\ Same as wizard \\ | | |1st|+0|+0|+0|+2|Dual specialization, summon familiar, Scribe Scroll| \\ Same as wizard| |
| |5th|+2|+1|+1|+4|Limited spell knowledge, morphic familiar|Same as wizard| | |5th|+2|+1|+1|+4|Limited spell knowledge, morphic familiar|Same as wizard| |
| |10th|+5|+3|+3|+7|Limited spell knowledge, override transmutation|Same as wizard| | |10th|+5|+3|+3|+7|Limited spell knowledge, override transmutation|Same as wizard| |
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| **Dual Specialization (Ex):** At 1st level, a changeling wizard can choose to pursue a dual specialization in illusion and transmutation. To do so, he must give up three other schools of magic (but just as for a normal specialist wizard, a changeling wizard can't give up divination to fulfill this requirement). A changeling wizard can prepare one additional spell per spell level each day, chosen from either of his specialty schools. For instance, he might choose to prepare ghost sound (illusion) as his additional 0-level spell and expeditious retreat (transmutation) as his additional 1st-level spell. In addition, he gains a +2 bonus on Spellcraft checks to learn spells from either of these schools. This substitution feature replaces the standard wizard's specialization option. | **Dual Specialization (Ex):** At 1st level, a changeling wizard can choose to pursue a dual specialization in illusion and transmutation. To do so, he must give up three other schools of magic (but just as for a normal specialist wizard, a changeling wizard can't give up divination to fulfill this requirement). A changeling wizard can prepare one additional spell per spell level each day, chosen from either of his specialty schools. For instance, he might choose to prepare ghost sound (illusion) as his additional 0-level spell and expeditious retreat (transmutation) as his additional 1st-level spell. In addition, he gains a +2 bonus on Spellcraft checks to learn spells from either of these schools. This substitution feature replaces the standard wizard's specialization option. |
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| **Limited Spell Knowledge: ** A changeling wizard's focused studies in illusion and transmutation lead to an excess of knowledge in those areas, but limit his ability to easily add spells of other schools to his spellbook. Each time the character selects a changeling wizard substitution level (other than 1st level), he chooses three spells from the illusion or transmutation schools to add to his spellbook in lieu of the normal two spells added to the standard wizard's spellbook upon gaining a new wizard level. This has no effect on a changeling wizard's ability to add other spells to his spellbook, such as those taken from a scroll or from another wizard's spellbook. | **Limited Spell Knowledge: ** A changeling wizard's focused studies in illusion and transmutation lead to an excess of knowledge in those areas, but limit his ability to easily add spells of other schools to his spellbook. Each time the character selects a changeling wizard substitution level (other than 1st level), he chooses three spells from the illusion or transmutation schools to add to his spellbook in lieu of the normal two spells added to the standard wizard's spellbook upon gaining a new wizard level. This has no effect on a changeling wizard's ability to add other spells to his spellbook, such as those taken from a scroll or from another wizard's spellbook. |
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| **Morphic Familiar (Su):** At 5th level, a changeling wizard's familiar gains the ability to alter its form on command. As a full-round action, the familiar can change its form to that of any creature that the wizard could normally have as a [[https://srd.dndtools.org/srd/classes/baseCore/wizard.html#table-familiars|familiar]]. The wizard gains the new benefit of the familiar while losing the previous benefit. If the changeling wizard does not have a familiar, this ability has no effect until he gains one. This substitution feature replaces the standard wizard's bonus feat gained at 5th level. | **Morphic Familiar (Su):** At 5th level, a changeling wizard's familiar gains the ability to alter its form on command. As a full-round action, the familiar can change its form to that of any creature that the wizard could normally have as a familiar. The wizard gains the new benefit of the familiar while losing the previous benefit. If the changeling wizard does not have a familiar, this ability has no effect until he gains one. This substitution feature replaces the standard wizard's bonus feat gained at 5th level. |
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| **Override Transmutation (Ex): ** A changeling wizard's skill with transmutation spells serves as a good defense against them. Starting at 10th level, if he fails his normal saving throw against a transmutation spell or spell-like ability with a duration other than instantaneous, a changeling wizard can attempt an additional save 1 round later against the same DC. This substitution feature replaces the standard wizard's bonus feat gained at 10th level. | **Override Transmutation (Ex): ** A changeling wizard's skill with transmutation spells serves as a good defense against them. Starting at 10th level, if he fails his normal saving throw against a transmutation spell or spell-like ability with a duration other than instantaneous, a changeling wizard can attempt an additional save 1 round later against the same DC. This substitution feature replaces the standard wizard's bonus feat gained at 10th level. |
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