Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| rules:character_management [2024/10/03 03:48] – created ro | rules:character_management [2025/01/21 23:34] (current) – ro | ||
|---|---|---|---|
| Line 11: | Line 11: | ||
| A character that reaches level 11 may choose to become a paragon. Paragon characters will be eligable to participate in special (possibly multi-session) paragon expeditions. Any paragon adventures will be posted to the Bullietin Board with the [Paragon] label. | A character that reaches level 11 may choose to become a paragon. Paragon characters will be eligable to participate in special (possibly multi-session) paragon expeditions. Any paragon adventures will be posted to the Bullietin Board with the [Paragon] label. | ||
| - | Outside of paragon expeditions, | + | Outside of paragon expeditions, |
| - | | + | Paragon characters do not leave behind a retirement pool; your next character must make a fresh start. If your next character has a level adjustment, you may start with enough xp to be at level 1. You may roll a new character immediately after paragoning, even if you do not meet the normal |
| - | + | ||
| - | Paragon characters do not leave behind a retirement pool. Your next character must make a fresh start. You may roll a new character immediately after paragoning, even if you would not normally | + | |
| ==== Additional Characters ==== | ==== Additional Characters ==== | ||
| Line 24: | Line 22: | ||
| You never lose access to a slot while it is occupied by a character, even if you become ineligable for that slot (due to level drain, death, retirement etc). Unoccupied slots are lost until eligability is regained. | You never lose access to a slot while it is occupied by a character, even if you become ineligable for that slot (due to level drain, death, retirement etc). Unoccupied slots are lost until eligability is regained. | ||
| + | |||
| + | ==== Creating a New Character With Level Adjustment ==== | ||
| + | |||
| + | If you are creating a new character and want them to play a race or template with Level Adjustment, you are strongly recommended to only do so if you have starting xp and gold from a retired or dead character that allows your character to start at an appropriate ECL. For example, an LA +1 Character would need 1,000 xp (the amount of xp needed to start at level 2), and an LA +2 character would need 3,000 xp (the amount of xp needed to start at level 3). | ||
| + | |||
| + | If you do not have sufficient xp and still want to make a character with Level Adjustment, you must receive permission from a DM. The race or template will be adjusted to be balanced without a Level Adjustment, and you will use the adjusted race or template until you gain enough xp to increase in level. When you do, you unlock new features of your race or template and increase the Level Adjustment by one. This process repeats until you have the full Level Adjustment and all of the race or template' | ||
| + | |||
| + | ===== Death, Ressurection, | ||
| + | |||
| + | ==== Ressurection and Ressurection Failure ==== | ||
| + | |||
| + | A dead character can come back to life through spells such as reincarnate, | ||
| + | |||
| + | Unless a character is revived through the True Ressurection spell, there is a chance of failure. The character must roll a d20, adding their Constitution modifier and ECL (hit dice plus level adjustment, if any). If their result is a 0 or higher, the resurrection is a success. | ||
| + | |||
| + | If the result is a failure, the character can no longer be brought back to life by any means short of a carefully worded wish or miracle. Each time a character is brought back from the dead, the DC for this roll increases by 5. | ||
| + | |||
| + | ==== Death and Retirement ==== | ||
| + | |||
| + | When your character retires or dies and is not resurrected, | ||
| + | |||
| + | If you wish to make use of this houserule, start by adding together the base cost of all of your character' | ||
| + | |||
| + | Take this number, subtract 4,000, and then divide by 4 (if your character died) or 3 (if your character retired). This final result is your new character' | ||
| + | |||
| + | This can also be expressed by the formula: (Assets/5 + Total XP - 4,000) / [4 or 3, depending on if your character died or retired] | ||
| + | |||
| + | At a DM's discretion, you can purchase some magic items at base cost (rather than double) using your new character' | ||
| + | |||
| + | ==== Ressurection Prices ==== | ||
| + | |||
| + | The costs for hiring a caster to cast a resurrection spell are as follows: | ||
| + | |||
| + | * Reincarnate - 3,280 gp | ||
| + | * Raise Dead - 5,450 gp | ||
| + | * Resurrection - 10,910 gp | ||
| + | * True Resurrection - 26,530 gp | ||
| ===== Retraining ===== | ===== Retraining ===== | ||
| Line 29: | Line 64: | ||
| You may expend your character' | You may expend your character' | ||
| - | Skills: 10 xp per rank per level | + | Skills: 10 gp per rank per level |
| - | Feats: 100 xp per level | + | Feats: 100 gp per level |
| - | Changing the target of a feat, such as Weapon Focus: 50 xp per level | + | Changing the target of a feat, such as Weapon Focus: 50 gp per level |
| - | Changing a known spell: 20 xp per spell level per level. Cantrips are 1/2-level. | + | Changing a known spell: 20 gp per spell level per level. Cantrips are 1/2-level. |
| - | Exchanging a class feature, such as a Cleric' | + | Exchanging a class feature, such as a Cleric' |