rules:character_management

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules:character_management [2024/10/03 04:03] – rorules:character_management [2025/01/21 23:34] (current) – ro
Line 29: Line 29:
 If you do not have sufficient xp and still want to make a character with Level Adjustment, you must receive permission from a DM. The race or template will be adjusted to be balanced without a Level Adjustment, and you will use the adjusted race or template until you gain enough xp to increase in level. When you do, you unlock new features of your race or template and increase the Level Adjustment by one. This process repeats until you have the full Level Adjustment and all of the race or template's features, at which point you can progress your character as normal. If you are playing a modified race or template, you may not choose to level up instead of unlocking more of the race or template's features. If you do not have sufficient xp and still want to make a character with Level Adjustment, you must receive permission from a DM. The race or template will be adjusted to be balanced without a Level Adjustment, and you will use the adjusted race or template until you gain enough xp to increase in level. When you do, you unlock new features of your race or template and increase the Level Adjustment by one. This process repeats until you have the full Level Adjustment and all of the race or template's features, at which point you can progress your character as normal. If you are playing a modified race or template, you may not choose to level up instead of unlocking more of the race or template's features.
  
-===== Death and Retirement =====+===== Death, Ressurection, and Retirement ===== 
 + 
 +==== Ressurection and Ressurection Failure ==== 
 + 
 +A dead character can come back to life through spells such as reincarnate, raise dead, and true ressurection if someone casts the spell for them. 
 + 
 +Unless a character is revived through the True Ressurection spell, there is a chance of failure. The character must roll a d20, adding their Constitution modifier and ECL (hit dice plus level adjustment, if any). If their result is a 0 or higher, the resurrection is a success. 
 + 
 +If the result is a failure, the character can no longer be brought back to life by any means short of a carefully worded wish or miracle. Each time a character is brought back from the dead, the DC for this roll increases by 5. 
 + 
 +==== Death and Retirement ====
  
 When your character retires or dies and is not resurrected, you can carry over a portion of your old character's gold and experience towards your next one. This cannot be added to an existing character; the gold and experience must be added to a new character that has not yet been on an expedition by the old character's death. If you do not use the gold and xp for your next character, you cannot make use of it for a later character. When your character retires or dies and is not resurrected, you can carry over a portion of your old character's gold and experience towards your next one. This cannot be added to an existing character; the gold and experience must be added to a new character that has not yet been on an expedition by the old character's death. If you do not use the gold and xp for your next character, you cannot make use of it for a later character.
Line 40: Line 50:
  
 At a DM's discretion, you can purchase some magic items at base cost (rather than double) using your new character's starting wealth. These might include non-specific weapons and armor, ability score boosting items, bracers of armor, cloaks of resistance, rings of protection, and similar items. At a DM's discretion, you can purchase some magic items at base cost (rather than double) using your new character's starting wealth. These might include non-specific weapons and armor, ability score boosting items, bracers of armor, cloaks of resistance, rings of protection, and similar items.
 +
 +==== Ressurection Prices ====
 +
 +The costs for hiring a caster to cast a resurrection spell are as follows:
 +
 +  * Reincarnate - 3,280 gp
 +  * Raise Dead - 5,450 gp
 +  * Resurrection - 10,910 gp
 +  * True Resurrection - 26,530 gp
  
 ===== Retraining ===== ===== Retraining =====
Line 45: Line 64:
 You may expend your character's experience to retrain many aspects of your character. The costs are as follows: You may expend your character's experience to retrain many aspects of your character. The costs are as follows:
  
-Skills: 10 xp per rank per level +Skills: 10 gp per rank per level
- +
-Feats: 100 xp per level+
  
-Changing the target of a feat, such as Weapon Focus: 50 xp per level+Feats: 100 gp per level
  
-Changing a known spell: 20 xp per spell level per level. Cantrips are 1/2-level.+Changing the target of a feat, such as Weapon Focus: 50 gp per level
  
-Exchanging a class feature, such as a Cleric's domain, whether a neutral Cleric turns or rebukes undead, a Ranger's combat style, a Rogue's special ability, or a Wizard's specialization or prohibited schools: 500 xp per level+Changing a known spell: 20 gp per spell level per level. Cantrips are 1/2-level.
  
-----+Exchanging a class feature, such as a Cleric's domain, whether a neutral Cleric turns or rebukes undead, a Ranger's combat style, a Rogue's special ability, or a Wizard's specialization or prohibited schools: 500 gp per level
  
  
  • rules/character_management.1727928199.txt.gz
  • Last modified: 2024/10/03 04:03
  • by ro