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| rules:houserules_anthology [2024/10/23 04:53] – ro | rules:houserules_anthology [2025/07/22 21:23] (current) – [Weapon Specific Feats and Weapon Groups] ro | ||
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| - | * [[:rules:rules|Rules]] | + | * [[:rules:start|Rules]] |
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| The Toughness feat grants you 3 hit points or hit points equal to your level, whichever is higher. The Improved Toughness feat is superseded by this and so does not exist. You may still take the Toughness feat multiple times, but each additional feat grants only 3 bonus hit points. | The Toughness feat grants you 3 hit points or hit points equal to your level, whichever is higher. The Improved Toughness feat is superseded by this and so does not exist. You may still take the Toughness feat multiple times, but each additional feat grants only 3 bonus hit points. | ||
| + | |||
| + | ==== Weapon Specific Feats and Weapon Groups ==== | ||
| + | |||
| + | When taking a feat that requires a character to choose a specific weapon to apply the feat's benefit to (such as Improved Critical, Weapon Focus, or Weapon Specialization), | ||
| + | |||
| + | This rule does not apply to feats that grant weapon proficiency, | ||
| + | |||
| + | Examples of valid weapon groups are listed below. If you obtain a weapon that is not listed as part of one of these weapon groups, a DM can help you find or create an appropriate weapon group. | ||
| + | |||
| + | === Axes === | ||
| + | |||
| + | handaxe, battleaxe, greataxe, and dwarven waraxe | ||
| + | |||
| + | === Blades, Light === | ||
| + | |||
| + | dagger, punching dagger, rapier, scimitar, and short sword. | ||
| + | |||
| + | === Blades, Heavy === | ||
| + | |||
| + | bastard sword, falchion, greatsword, longsword. | ||
| + | |||
| + | === Bows === | ||
| + | |||
| + | shortbow, longbow, composite shortbow, and composite longbow. | ||
| + | |||
| + | === Crossbows === | ||
| + | |||
| + | heavy crossbow, light crossbow, repeating heavy crossbow, and repeating light crossbow. | ||
| + | |||
| + | === Greatweapons === | ||
| + | |||
| + | greataxe, greatclub, and greatsword. | ||
| + | |||
| + | === Impaling Weapons === | ||
| + | |||
| + | lance, javelin, spear, shortspear, longspear, and trident. | ||
| + | |||
| + | === Maces and Clubs === | ||
| + | |||
| + | club, light mace, heavy mace, and greatclub. | ||
| + | |||
| + | === Peasant Weapons === | ||
| + | |||
| + | club, quarterstaff, | ||
| + | |||
| + | === Picks and Hammers === | ||
| + | |||
| + | light pick, heavy pick, light hammer, warhammer, and maul | ||
| + | |||
| + | === Polearms === | ||
| + | |||
| + | glaive, guisarme, halberd, ranseur, and scythe. | ||
| + | |||
| + | === Swords === | ||
| + | |||
| + | short sword, longsword, bastard sword, and greatsword. | ||
| ===== Races ===== | ===== Races ===== | ||
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| |7|You temporarily injure yourself and take a -4 penalty on attck rolls until the end of your next turn.| | |7|You temporarily injure yourself and take a -4 penalty on attck rolls until the end of your next turn.| | ||
| |8|A strange, unrelated event occurs. Its exact nature is up to the DM's discretion.| | |8|A strange, unrelated event occurs. Its exact nature is up to the DM's discretion.| | ||
| + | |||
| + | ==== Magic-Psionics Transparency ==== | ||
| + | |||
| + | The game assumes full magic-psionics transparency. Spells, powers, and effects that affect magic/ | ||
| + | |||
| + | ==== Polymorphing ==== | ||
| + | |||
| + | Creatures under the effect of a polymorph spell or similar effect (including Wild Shape) cannot cast spells, and cannot benefit from the effects of any beneficial buff spells. | ||
| + | |||
| + | Druids with Wild Shape may still benefit from a [[: | ||
| ===== Out of Game ===== | ===== Out of Game ===== | ||
| + | |||
| + | ==== Game Summaries ==== | ||
| + | |||
| + | If a party member writes a recap of an adventure in the Game Summaries channel, every member of the expedition gains 10 XP per character level. | ||
| + | |||
| + | ==== GM Points ==== | ||
| + | |||
| + | Every adventure run by a DM earns them 10 "GM Points" | ||
| + | |||
| + | * 10 × level XP (1% of a level-up) | ||
| + | * 20 × level GP (20 gp/level) | ||
| + | |||
| + | DMs may also earn GM Points by performing clerical tasks, such as importing classes and monsters into foundry. | ||