rules:houserules_anthology

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rules:houserules_anthology [2024/10/23 04:56] rorules:houserules_anthology [2025/07/22 21:23] (current) – [Weapon Specific Feats and Weapon Groups] ro
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   * [[:start|Home]]   * [[:start|Home]]
-  * [[:rules:rules|Rules]] +  * [[:rules:start|Rules]] 
-  * [[:player_resources:character_options|Character Options]]+  * [[:player_resources:start|Character Options]]
  
 </tabs> </tabs>
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 The Toughness feat grants you 3 hit points or hit points equal to your level, whichever is higher. The Improved Toughness feat is superseded by this and so does not exist. You may still take the Toughness feat multiple times, but each additional feat grants only 3 bonus hit points. The Toughness feat grants you 3 hit points or hit points equal to your level, whichever is higher. The Improved Toughness feat is superseded by this and so does not exist. You may still take the Toughness feat multiple times, but each additional feat grants only 3 bonus hit points.
 +
 +==== Weapon Specific Feats and Weapon Groups ====
 +
 +When taking a feat that requires a character to choose a specific weapon to apply the feat's benefit to (such as Improved Critical, Weapon Focus, or Weapon Specialization), you may instead choose a group of similar weapons to apply the benefits of this feat to.
 +
 +This rule does not apply to feats that grant weapon proficiency, however. Feats such as martial or exotic weapon proficiency still require you to pick a specific weapon.
 +
 +Examples of valid weapon groups are listed below. If you obtain a weapon that is not listed as part of one of these weapon groups, a DM can help you find or create an appropriate weapon group.
 +
 +=== Axes ===
 +
 +handaxe, battleaxe, greataxe, and dwarven waraxe
 +
 +=== Blades, Light ===
 +
 +dagger, punching dagger, rapier, scimitar, and short sword.
 +
 +=== Blades, Heavy ===
 +
 +bastard sword, falchion, greatsword, longsword.
 +
 +=== Bows ===
 +
 +shortbow, longbow, composite shortbow, and composite longbow.
 +
 +=== Crossbows ===
 +
 +heavy crossbow, light crossbow, repeating heavy crossbow, and repeating light crossbow.
 +
 +=== Greatweapons ===
 +
 +greataxe, greatclub, and greatsword.
 +
 +=== Impaling Weapons ===
 +
 +lance, javelin, spear, shortspear, longspear, and trident.
 +
 +=== Maces and Clubs ===
 +
 +club, light mace, heavy mace, and greatclub.
 +
 +=== Peasant Weapons ===
 +
 +club, quarterstaff, sickle, scythe, and sling.
 +
 +=== Picks and Hammers ===
 +
 +light pick, heavy pick, light hammer, warhammer, and maul
 +
 +=== Polearms ===
 +
 +glaive, guisarme, halberd, ranseur, and scythe.
 +
 +=== Swords ===
 +
 +short sword, longsword, bastard sword, and greatsword.
  
 ===== Races ===== ===== Races =====
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 ===== Out of Game ===== ===== Out of Game =====
 +
 +==== Game Summaries ====
 +
 +If a party member writes a recap of an adventure in the Game Summaries channel, every member of the expedition gains 10 XP per character level.
 +
 +==== GM Points ====
 +
 +Every adventure run by a DM earns them 10 "GM Points". Each GM point can be redeemed for either of the following:
 +
 +  * 10 × level XP (1% of a level-up)
 +  * 20 × level GP (20 gp/level)
 +
 +DMs may also earn GM Points by performing clerical tasks, such as importing classes and monsters into foundry.
  
  
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