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| rules:research [2025/01/01 21:33] – ro | rules:research [2025/01/02 04:49] (current) – ro | ||
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| ====== Research ====== | ====== Research ====== | ||
| - | Research uses the same set of rules as downtime professions, | + | A character can research topics a topic of interest by using their knowledge |
| - | ===== Research | + | ===== Research |
| - | __Find a monster__ \\ | + | Research checks allow you to contribute progress towards research projects. Contributions are measured in measured in rp (research progress). |
| - | Cost: 10 gp × [monster hit dice]; skill: Knowledge | + | |
| - | __Add a monster to polymorph/ | + | For each week of dedicated research towards |
| - | Cost: 15 gp × [monster hit dice]; skill: Knowledge (X), where X is based on monster type | + | |
| - | __Find rumor of a natural wonder__ \\ | + | Excess rp on completion |
| - | Cost: 10 gp × [AEL of map region]; skill: Knowledge (Geography) | + | |
| - | __Find rumor of a forgotten dungeon, ruins site, etc__ \\ | + | ===== Research Projects ===== |
| - | Cost: 10 gp × [AEL of map region]; skill: Knowledge (History), Knowledge (Architecture & Engineering) or Knowledge (Nobility) | + | |
| - | __Learn ritual for a weapon | + | Each research project has an associated " |
| - | Cost equal to 1/20th ritual | + | |
| - | __Locate | + | Multiple people can contribute to a research project at the same time in order to speed up research. |
| - | Cost equal to 1/20th of the “nonlegacy game statistics” price; skill Knowledge (History), or other as appropriate | + | |
| - | __Find rumor of a specific magic item__ \\ | + | ==== Hunts ==== |
| - | Cost equal to 1/20th price of magic item, must be added to dungeon/ | + | |
| - | // | + | |
| - | __Recover Special Material__ \\ | + | Hunts are research projects dedicated |
| - | Cost equal to 1/ | + | |
| - | The ECL of the expedition will always match the PC who is recovering the material, and will contain additional rewards | + | Your mark is guaranteed to be at the location, however you may or may not encounter it depending on your choices on the expedition. |
| - | Certain actions using **Gather Information** in Barrow' | + | Rangers |
| - | __Learn information about a faction (see table):__ \\ | + | === Add a creature to polymorph/wildshape repertoire === |
| - | Cost: 10 gp × [Obscurity]< | + | |
| - | __Find an expert | + | Research Skills: Use the appropriate knowledge skill for the creature type (nature for animals, arcana for magical beasts, etc) or Survival with Track feat\\ |
| - | Cost equal to one quarter the cost of the research check in question | + | Cost: 15 rp × [creature hit dice] |
| - | __Find rumors | + | === Find a monster === |
| - | ¾ of gp progress made on a find rumor check may be added to research | + | |
| + | Research Skills: Use the appropriate knowledge skill for the creature type of the monster | ||
| + | Cost: 10 rp × [monster hit dice] | ||
| + | |||
| + | //If you wish to find Dragonhide for crafting armor, consult the SRD entry on Dragonhide and determine how large the dragon you need to kill is first.// | ||
| + | === Locate | ||
| + | |||
| + | Research Skills: Knowledge (History) or other as appropriate\\ | ||
| + | Cost: 1/20th of the “nonlegacy game statistics” price | ||
| + | |||
| + | === Learn ritual for a weapon of legacy === | ||
| + | |||
| + | Research Skills: Knowledge (Arcana) or Knowledge (Religion) as appropriate\\ | ||
| + | Cost: 1/20th ritual cost | ||
| + | |||
| + | === Recover Special Material === | ||
| + | |||
| + | Research Skills: Knowledge (Arcana), Knowledge (Geography), | ||
| + | |||
| + | Cost: 1/20th the value of the material. | ||
| + | |||
| + | The ECL of the expedition will always match the PC who is recovering the material, and will contain additional rewards at the discretion of the DM who is running the expedition. The party will usually recover more of the particular material, with the amount depending on the ECL of the expedition. The party will never recover less of the material than they set out to find, so long as they successfully complete the expedition. | ||
| + | |||
| + | Note that a crafter only needs 1/3rd of the value of the special material in the finished product to craft an item made using those materials. For example, a crafter would need 1,000 gp worth of Adamantine | ||
| + | |||
| + | ==== Rumors ==== | ||
| + | |||
| + | Rumors tend to be a little less reliable than hunts. When you research | ||
| + | Completing research on a rumor will usually reward the researcher with a location on the map relevant to the rumor they were researching. | ||
| + | |||
| + | === Find rumor of a natural wonder === | ||
| + | |||
| + | Skills: Knowledge (Geography)\\ | ||
| + | Cost: 10 rp × [AEL of map region]; | ||
| + | |||
| + | === Find rumor of a forgotten dungeon, ruins site, etc === | ||
| + | |||
| + | Skills: Knowledge (History), Knowledge (Architecture & Engineering) or Knowledge (Nobility)\\ | ||
| + | Cost: 10 rp × [AEL of map region] | ||
| + | |||
| + | === Find rumor of a specific magic item === | ||
| + | |||
| + | To find rumor of a specific magic item, you must research rumors of a dungeon of appropriate AEL with an additional cost equal to 1/20th the base price of the magic item. | ||
| + | |||
| + | // | ||
| + | ===== Investigations and Other Research ===== | ||
| + | |||
| + | Investigations can offer a character infomation about a faction, location, object, or anything else they may encounter within the basin. Generally, investigations are more open-ended than other types of research projects. As such, the rewards and results may not be as tangible. | ||
| + | |||
| + | Due to the varied nature of investigations, | ||
| + | |||
| + | Faction Research Skills: Gather Information, | ||
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Location Research Skills: Gather Information, | ||
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Object Research Skills: Gather Information, | ||
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Cost: 10 rp × [Obscurity]< | ||
| ^**Obscurity** ^**Description** | | ^**Obscurity** ^**Description** | | ||
| - | ^ 1 |common | + | ^ 1 |// |
| - | ^ 2 |Open knowledge, not a secret but not something everyone would know about. A tavernkeep or gossipy individual may know this| | + | ^ 2 |//Open knowledge//. Not a secret but not something everyone would know about. A tavernkeep or gossipy individual may know this| |
| - | ^ 3 |Secret knowledge, things | + | ^ 3 |//Secret knowledge//. Things |
| - | ^ 4 |Obscure knowledge, something | + | ^ 4 |//Obscure knowledge//. Something |
| - | ^ 5 |Esoteric knowledge, only a truly devoted scholar specialized in a relevant field would know this.| | + | ^ 5 |//Esoteric knowledge//. Only a truly devoted scholar specialized in a relevant field would know this.| |
| - | ^ 6 |Dead/ | + | ^ 6 |//Dead/ |
| - | ^ 7+ |Lost knowledge. There is likely no one alive who has even heard of what you are researching, | + | ^ 7+ |//Lost knowledge//. There is likely no one alive who has even heard of what you are researching, |
| + | |||
| + | ===== Assisting Research ===== | ||
| + | |||
| + | Other skills can be used to provide various bonuses to research projects. | ||
| + | |||
| + | If a skill usage has an associated cost, the cost can be paid by making research checks using the relevant skill. | ||
| + | |||
| + | ==== Appraise ==== | ||
| + | |||
| + | === Thorough Appraisal === | ||
| + | |||
| + | Research projects involving art objects or magic items can be assisted by a trained appraiser. Make a research check using appraise and add the rp result to the project' | ||
| + | |||
| + | ==== Decipher Script ==== | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in descipher script, you gain a +2 bonus to research checks involving ancient dungeons, factions, locations, or objects. | ||
| + | |||
| + | If you have at least 10 ranks in descipher script, you gain a +4 bonus to research checks involving dead languages. | ||
| + | |||
| + | === Decode Documents === | ||
| + | |||
| + | Decoding ancient documents and breaking hidden cyphers can greatly reduce the effort required to do research. Successfully decoding documents grants everyone a cummulative +2 bonus to their research checks towards a project. Decoding documents can only be done for projects of esoteric obscurity or higher. | ||
| + | |||
| + | Cost: ⅓ research project cost | ||
| + | |||
| + | ==== Forgery ==== | ||
| + | |||
| + | === Authenticity Check === | ||
| + | |||
| + | Research projects involving documents, art objects, or magic items can be assisted by someone trained in forgery. Make a research check using forgery and add the rp result to the project' | ||
| + | |||
| + | ==== Gather Information ==== | ||
| + | |||
| + | === Consult an Expert === | ||
| + | |||
| + | Consulting an expert allows one to contribute to a research project using gather information. Make a research check using gather information and add the rp result to the project' | ||
| + | |||
| + | === Locate Resources === | ||
| + | |||
| + | Locating resources helps speed up further research into a project. Successfully locating resources grants a cummulative +4 bonus to one character' | ||
| + | |||
| + | Cost: ¼ research project cost | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 4 ranks in gather information, | ||
| + | |||
| + | ==== Search ==== | ||
| + | |||
| + | === Library Assistant === | ||
| + | |||
| + | If you have at least 4 ranks in search, you give a +1 circumstance bonus to the research checks of all researchers working on a project. This bonus increases by +1 for every 4 ranks beyond 4. You cannot contribute to research projects while being a library assistant. | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in search, you gain a +2 bonus to research checks. | ||
| + | |||
| + | ==== Survival ==== | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in survival, you gain a +2 bonus to research checks involving monsters. This bonus applies even if you are using survival to make research checks. | ||
| + | |||
| + | ==== Use Magic Device* ==== | ||
| + | |||
| + | //*Use Psionic Device offers the same benefits to researching psionic items as UMD gives to researching magic items// | ||
| + | === Contraption Analysis === | ||
| + | |||
| + | Research projects involving magic items can be assisted by someone familiar with magic devices. Make a research check using Use Magic Device and add the rp result to the project' | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in use magic device, you gain a +2 bonus to research checks involving magic items. | ||