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| rules:research [2025/01/02 00:28] – ro | rules:research [2025/01/02 04:49] (current) – ro | ||
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| ====== Research ====== | ====== Research ====== | ||
| - | A character can research topics a topic of interest by using their knowledge skills. | + | A character can research topics a topic of interest by using their knowledge skills. |
| - | Once a gp value equal to the cost of the research | + | ===== Research Checks ===== |
| + | |||
| + | Research checks allow you to contribute progress towards research projects. Contributions are measured in measured in rp (research progress). | ||
| + | |||
| + | For each week of dedicated | ||
| + | |||
| + | Excess rp on completion of a project | ||
| ===== Research Projects ===== | ===== Research Projects ===== | ||
| - | A character may initate | + | Each research project has an associated " |
| + | |||
| + | Multiple people can contribute to a research project at the same time in order to speed up research. | ||
| ==== Hunts ==== | ==== Hunts ==== | ||
| + | |||
| + | Hunts are research projects dedicated to finding something specific. Completing research for a hunt will usually reward the researcher with a location on the map where they can find their mark. | ||
| + | |||
| + | Your mark is guaranteed to be at the location, however you may or may not encounter it depending on your choices on the expedition. | ||
| + | |||
| + | Rangers may add their favored enemy bonus to research checks when making contributions to any hunt involving a monster of their favored enemy type. | ||
| === Add a creature to polymorph/ | === Add a creature to polymorph/ | ||
| - | Research Skills: Use the appropriate knowledge skill for the creature type (nature for animals, arcana for magical beasts, etc)\\ | + | Research Skills: Use the appropriate knowledge skill for the creature type (nature for animals, arcana for magical beasts, etc) or Survival with Track feat\\ |
| - | Cost: 15 gp × [creature hit dice] | + | Cost: 15 rp × [creature hit dice] |
| === Find a monster === | === Find a monster === | ||
| - | Research Skills: Use the appropriate knowledge skill for the creature type of the monster (religion for undead, arcana for dragons, etc)\\ | + | Research Skills: Use the appropriate knowledge skill for the creature type of the monster (religion for undead, arcana for dragons, etc) or Survival with Track feat\\ |
| - | Cost: 10 gp × [monster hit dice]\\ | + | Cost: 10 rp × [monster hit dice] |
| - | \\ | + | |
| - | //If you wish to find Dragonhide | + | //If you wish to find Dragonhide |
| + | === Locate a weapon of legacy === | ||
| + | |||
| + | Research Skills: Knowledge (History) or other as appropriate\\ | ||
| + | Cost: 1/20th of the “nonlegacy game statistics” price | ||
| === Learn ritual for a weapon of legacy === | === Learn ritual for a weapon of legacy === | ||
| Research Skills: Knowledge (Arcana) or Knowledge (Religion) as appropriate\\ | Research Skills: Knowledge (Arcana) or Knowledge (Religion) as appropriate\\ | ||
| - | Cost equal to 1/20th ritual cost | + | Cost: 1/20th ritual cost |
| === Recover Special Material === | === Recover Special Material === | ||
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| Research Skills: Knowledge (Arcana), Knowledge (Geography), | Research Skills: Knowledge (Arcana), Knowledge (Geography), | ||
| - | Cost equal to 1/20th the value of the material. | + | Cost: 1/20th the value of the material. |
| - | The ECL of the expedition will always match the PC who is recovering the material, and will contain additional rewards at the discretion of the DM who is running the expedition. The party will usually recover more of the particular material, with the amount depending on the ECL of the expedition. The party will never recover less of the material than they set out to find, so long as they successfully complete the expedition. Note that a crafter only needs 1/3rd of the value of the finished product | + | The ECL of the expedition will always match the PC who is recovering the material, and will contain additional rewards at the discretion of the DM who is running the expedition. The party will usually recover more of the particular material, with the amount depending on the ECL of the expedition. The party will never recover less of the material than they set out to find, so long as they successfully complete the expedition. |
| + | |||
| + | Note that a crafter only needs 1/3rd of the value of the special material in the finished product to craft an item made using those materials. For example, a crafter would need 1,000 gp worth of Adamantine to craft an Adamantine Longsword, since Adamantine | ||
| ==== Rumors ==== | ==== Rumors ==== | ||
| + | |||
| + | Rumors tend to be a little less reliable than hunts. When you research a rumor you may not find exactly what you were looking for, but you will always find something. \\ | ||
| + | Completing research on a rumor will usually reward the researcher with a location on the map relevant to the rumor they were researching. | ||
| === Find rumor of a natural wonder === | === Find rumor of a natural wonder === | ||
| Skills: Knowledge (Geography)\\ | Skills: Knowledge (Geography)\\ | ||
| - | Cost: 10 gp × [AEL of map region]; | + | Cost: 10 rp × [AEL of map region]; |
| === Find rumor of a forgotten dungeon, ruins site, etc === | === Find rumor of a forgotten dungeon, ruins site, etc === | ||
| Skills: Knowledge (History), Knowledge (Architecture & Engineering) or Knowledge (Nobility)\\ | Skills: Knowledge (History), Knowledge (Architecture & Engineering) or Knowledge (Nobility)\\ | ||
| - | Cost: 10 gp × [AEL of map region] | + | Cost: 10 rp × [AEL of map region] |
| - | === Find rumor of a weapon of legacy | + | === Find rumor of a specific magic item === |
| - | Cost equal to 1/ | + | To find rumor of a specific magic item, you must research rumors of a dungeon of appropriate AEL with an additional cost equal to 1/20th the base price of the magic item. |
| - | + | ||
| - | === Find rumor of a specific | + | |
| - | Cost equal to 1/20th price of magic item, must be added to dungeon/ | + | // |
| - | // | + | |
| ===== Investigations and Other Research ===== | ===== Investigations and Other Research ===== | ||
| - | Investigations can offer a character infomation about a faction, location, object, or anything else they may encounter within the basin.\\ | + | Investigations can offer a character infomation about a faction, location, object, or anything else they may encounter within the basin. Generally, investigations are more open-ended than other types of research projects. As such, the rewards and results may not be as tangible. |
| - | \\ | + | |
| - | Generally, investigations are more open-ended than other types of research projects. As such, the rewards and results may not be as tangible | + | |
| - | Similarly, the research skills listed below may not be applicable to every investigation. | + | |
| - | Faction Research Skills: Knowledge (Local)\\ | + | Due to the varied nature of investigations, |
| - | Location Research Skills: Knowledge (Geography)\\ | + | |
| - | Object Research Skills: Knowledge (History) | + | |
| - | 10 gp × [Obscurity]< | + | Faction Research Skills: Gather Information, |
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Location Research Skills: Gather Information, | ||
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Object Research Skills: Gather Information, | ||
| + | //Sometimes Applicable//: | ||
| + | |||
| + | Cost: 10 rp × [Obscurity]< | ||
| ^**Obscurity** ^**Description** | | ^**Obscurity** ^**Description** | | ||
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| ^ 7+ |//Lost knowledge// | ^ 7+ |//Lost knowledge// | ||
| - | ===== Gathering | + | ===== Assisting Research ===== |
| + | |||
| + | Other skills can be used to provide various bonuses to research projects. | ||
| + | |||
| + | If a skill usage has an associated cost, the cost can be paid by making research checks using the relevant skill. | ||
| + | |||
| + | ==== Appraise ==== | ||
| + | |||
| + | === Thorough Appraisal === | ||
| + | |||
| + | Research projects involving art objects or magic items can be assisted by a trained appraiser. Make a research check using appraise and add the rp result to the project' | ||
| + | |||
| + | ==== Decipher Script ==== | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in descipher script, you gain a +2 bonus to research checks involving ancient dungeons, factions, locations, or objects. | ||
| + | |||
| + | If you have at least 10 ranks in descipher script, you gain a +4 bonus to research checks involving dead languages. | ||
| + | |||
| + | === Decode Documents === | ||
| + | |||
| + | Decoding ancient documents and breaking hidden cyphers can greatly reduce the effort required to do research. Successfully decoding documents grants everyone a cummulative +2 bonus to their research checks towards a project. Decoding documents can only be done for projects of esoteric obscurity or higher. | ||
| + | |||
| + | Cost: ⅓ research project cost | ||
| + | |||
| + | ==== Forgery ==== | ||
| + | |||
| + | === Authenticity Check === | ||
| + | |||
| + | Research projects involving documents, art objects, or magic items can be assisted by someone trained in forgery. Make a research check using forgery and add the rp result to the project' | ||
| + | |||
| + | ==== Gather | ||
| + | |||
| + | === Consult an Expert === | ||
| + | |||
| + | Consulting an expert allows one to contribute to a research project using gather information. Make a research check using gather information and add the rp result to the project' | ||
| + | |||
| + | === Locate Resources === | ||
| + | |||
| + | Locating resources helps speed up further research into a project. Successfully locating resources grants a cummulative +4 bonus to one character' | ||
| + | |||
| + | Cost: ¼ research project cost | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 4 ranks in gather information, | ||
| + | |||
| + | ==== Search ==== | ||
| + | |||
| + | === Library Assistant === | ||
| + | |||
| + | If you have at least 4 ranks in search, you give a +1 circumstance bonus to the research checks of all researchers working on a project. This bonus increases by +1 for every 4 ranks beyond 4. You cannot contribute to research projects while being a library assistant. | ||
| + | |||
| + | === Research Synergy === | ||
| + | |||
| + | If you have at least 5 ranks in search, you gain a +2 bonus to research checks. | ||
| + | |||
| + | ==== Survival ==== | ||
| + | |||
| + | === Research Synergy | ||
| - | Gather information can be used to enhance | + | If you have at least 5 ranks in survival, you gain a +2 bonus to research |
| - | === Learn information about a place, location, faction, or object: | + | ==== Use Magic Device* ==== |
| - | Cost: 10 gp × [Obscurity]< | + | //*Use Psionic Device offers the same benefits to researching psionic items as UMD gives to researching magic items// |
| - | === Find an expert (cumulative +2 on research checks): | + | === Contraption Analysis |
| - | Cost equal to one quarter the cost of the research | + | Research projects involving magic items can be assisted by someone familiar with magic devices. Make a research check using Use Magic Device and add the rp result |
| - | === Find rumors (add a one time gp sum to research progression) | + | === Research Synergy |
| - | ¾ of gp progress made on a find rumor check may be added to research | + | If you have at least 5 ranks in use magic device, you gain a +2 bonus to research |