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| rules:wilderness_exploration_anthology [2025/01/03 05:55] – ↷ Links adapted because of a move operation ro | rules:wilderness_exploration_anthology [2025/01/03 07:24] (current) – ro | ||
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| - **Travel** | - **Travel** | ||
| - **Explore** | - **Explore** | ||
| - | - Stop for **[[rules: | + | - Stop for **[[:rules: |
| - **Camp** | - **Camp** | ||
| - | - **Seek** | ||
| - **Suspend **exploration | - **Suspend **exploration | ||
| - Track if the current bell is first, second, or third. | - Track if the current bell is first, second, or third. | ||
| - Performing any activity other than **Camp** | - Performing any activity other than **Camp** | ||
| - On the second bell, decrease food for the day. | - On the second bell, decrease food for the day. | ||
| - | |||
| - | === Notes === | ||
| - | |||
| - | Typically, parties traveling through known territory will take one **downtime **action to gather food and rest, one **travel **action to move to a hex, and one **camp ** (rest) action to sleep, recover spells, etc. | ||
| ===== Exploration ===== | ===== Exploration ===== | ||
| Line 26: | Line 21: | ||
| ==== The Map ==== | ==== The Map ==== | ||
| - | There is a large map of the Ohm Basin visible in the Foundry divided into hexes. Each hex represents an area approximately 3 miles (5 kilometers) across.While the current map offers some information on the Ohm Basin' | + | There is a large map of the Ohm Basin visible in the Foundry divided into hexes. Each hex represents an area approximately 3 miles (5 kilometers) across.While the current map offers some information on the Ohm Basin' |
| + | |||
| + | ==== Gear ==== | ||
| + | |||
| + | Parties traveling through the wilderness are assumed to possess a fair amount of gear. The rules assume a character has a bedroll, a tent during rainy days, supplies for making fire, and appropriate clothing for the terrain. Realistically, | ||
| + | |||
| + | ==== Pack Animals ==== | ||
| + | |||
| + | Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, | ||
| + | |||
| + | ==== Blessing of Cyrune (aka “Fast Travel”) ==== | ||
| + | |||
| + | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, | ||
| + | |||
| + | The Blessing of Cyrune never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. | ||
| ==== Terminology ==== | ==== Terminology ==== | ||
| Line 88: | Line 97: | ||
| //Look for a person or point of interest// | //Look for a person or point of interest// | ||
| - | **// | + | **// |
| ===== Wilderness Actions ===== | ===== Wilderness Actions ===== | ||
| Line 101: | Line 110: | ||
| ==== Downtime ==== | ==== Downtime ==== | ||
| - | During **downtime**, | + | During **downtime**, |
| Any pack animals that travel with the party may **graze ** during downtime. For more rugged terrain types, a character may be required to pass additional checks to help the animals graze, such as a Survival Check to find suitable grazing terrain or a Handle Animal check to guide the animals there. | Any pack animals that travel with the party may **graze ** during downtime. For more rugged terrain types, a character may be required to pass additional checks to help the animals graze, such as a Survival Check to find suitable grazing terrain or a Handle Animal check to guide the animals there. | ||
| Line 133: | Line 142: | ||
| ===== Downtime Actions ===== | ===== Downtime Actions ===== | ||
| - | Players | + | Party members |
| - | Players may assist each other with downtime actions. Everyone | + | Players may assist each other with downtime actions. Everyone |
| ==== Cook ==== | ==== Cook ==== | ||
| - | You can prepare food for your party by making a cooking | + | //For full cooking |
| - | Party members gain temporary hp based on your check result. All party members gain the same amount of temporary hp, which is rolled by the chef. | + | You can prepare food for your party by making a cooking check using either Profession (Chef) or Craft (Cooking). Cooking a meal requires cooking equipment worth at least 5gp and consumes oils and spices worth 10gp. Attempting to prepare a meal without proper tools imposes a -8 penalty on the check. Cooking without oils and spices imposes an additional -8 penalty. |
| + | |||
| + | Party members gain temporary hp based on your cooking | ||
| ^ Check Result | ^ Check Result | ||
| Line 149: | Line 160: | ||
| | 25 | 1d10+2 | | 25 | 1d10+2 | ||
| | 30 | 1d12+3 | | 30 | 1d12+3 | ||
| - | |||
| - | Any temporary hit points gained from eating a cooked meal disappear after 24 hours. | ||
| - | |||
| - | === High Quality Ingredients === | ||
| - | |||
| - | You can increase the number of temporary hit points gained from your meal by using high quality ingredients. Similarly, pairing your meal with fine wine or good ale can bolster its effects. Any ingredients or alcohol served with the meal is consumed upon use. | ||
| - | |||
| - | __// | ||
| - | |||
| - | ^ Ingredient | ||
| - | | High Quality Spices* | ||
| - | | Refined Cooking Oils* | 50gp / 100gp / 200gp | 1 / 1d3 / 1d4+1 | | ||
| - | | Ale< | ||
| - | | Wine< | ||
| - | | Spirits< | ||
| - | | Foraged Vegetables | ||
| - | | Hunted Game | — | 1d3 | | ||
| - | |||
| - | //*You do not need to expend 10gp of oils and spices when using high quality versions of the ingredients// | ||
| // | // | ||
| Line 176: | Line 168: | ||
| ==== Craft Alchemical Items ==== | ==== Craft Alchemical Items ==== | ||
| - | //Important Note: Crafting progress is made in sp while traveling, as you are doing crafting by the day instead of the week.// | + | //Important Note: Crafting progress is made in sp while traveling |
| You may attempt to craft an alchemical item during downtime. You must have alchemical crafting tools worth at least 200gp to craft while traveling, and may not take 10 on your craft alchemy checks. \\ If you do not finish crafting the item before traveling again, you lose all progress and materials spent in the crafting attempt. | You may attempt to craft an alchemical item during downtime. You must have alchemical crafting tools worth at least 200gp to craft while traveling, and may not take 10 on your craft alchemy checks. \\ If you do not finish crafting the item before traveling again, you lose all progress and materials spent in the crafting attempt. | ||
| You may only craft one type of item each downtime, but you can craft up to 5 of that item if you roll high enough on your craft (alchemy) check. | You may only craft one type of item each downtime, but you can craft up to 5 of that item if you roll high enough on your craft (alchemy) check. | ||
| - | |||
| - | === Alchemical Items === | ||
| - | |||
| - | ^Item^ | ||
| - | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| - | |Acid Flask| | ||
| - | |Alchemist' | ||
| - | |Antitoxin| | ||
| - | |Smokestick| | ||
| - | |Sunrod| | ||
| - | |Tanglefoot Bag| 17gp | 25 / 35 | 25 / 35 | 40 / 35 | 60 / 43 | — | — | | ||
| - | |Thunderstone| | ||
| - | |Tindertwig| | ||
| - | |||
| - | === Alchemical Capsules === | ||
| - | |||
| - | ^Item^ | ||
| - | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| - | |Antitoxin Capsule| | ||
| - | |Ironman Capsule| | ||
| - | |Leap Capsule| | ||
| - | |Stability Capsule| | ||
| - | |Strongarm Capsule| | ||
| - | |Swiftstride Capsule| | ||
| - | |||
| - | === Alchemical Weapon Capsules === | ||
| - | |||
| - | ^Item^ | ||
| - | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| - | |Ghostblight Capsule| | ||
| - | |Quickflame Capsule| | ||
| - | |Quickfrost Capsule| | ||
| - | |Quickspark Capsule| | ||
| - | |Quicksilver Capsule| | ||
| ==== Forage ==== | ==== Forage ==== | ||
| Line 245: | Line 203: | ||
| ==== Map ==== | ==== Map ==== | ||
| - | A hex that has been [[rules: | + | A hex that has been [[:rules: |
| If the party' | If the party' | ||
| Line 260: | Line 218: | ||
| You may also **seek** | You may also **seek** | ||
| + | |||
| + | If the party explored the hex you are seeking in within the last 2 bells, you get a +4 bonus to your seek check. | ||
| If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | ||
| - | ===== Travel Essentials | + | ===== Reference |
| - | ==== Pack Animals | + | ==== Cooking |
| - | Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, | + | You can prepare food for your party by making |
| - | ==== Gear ==== | + | Party members gain temporary hp based on your check result. All party members gain the same amount of temporary hp, which is rolled by the chef. Any temporary hit points gained from eating a cooked meal disappear after 24 hours. |
| - | Parties traveling through the wilderness are assumed to possess a fair amount of gear. The rules assume a character has a bedroll, a tent during rainy days, supplies for making fire, and appropriate clothing for the terrain. Realistically, | + | ^ Check Result |
| + | | 10 | 1d4+1 | | ||
| + | | 15 | 1d6+1 | | ||
| + | | 20 | 1d8+2 | | ||
| + | | 25 | 1d10+2 | ||
| + | | 30 | 1d12+3 | ||
| - | ===== Blessing of Cyrune (aka “Fast Travel”) ===== | + | === High Quality Ingredients |
| - | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters | + | You can increase |
| - | Note that Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, but “Barrow’s Maw” or “the entrance to the Stairs | + | __// |
| - | Cyrune’s Blessing never removes carrying capacity limits. Mortals seeking | + | ^ Ingredient |
| + | | High Quality Spices* | ||
| + | | Refined Cooking Oils* | 50gp / 100gp / 200gp | 1 / 1d3 / 1d4+1 | | ||
| + | | Ale< | ||
| + | | Wine< | ||
| + | | Spirits< | ||
| + | | Foraged Vegetables | ||
| + | | Hunted Game | — | 1d3 | | ||
| + | |||
| + | //*You do not need to expend 10gp of oils and spices when using high quality versions | ||
| + | |||
| + | // | ||
| + | |||
| + | * If you have 5 or more ranks in a culinary Knowledge or Profession skill other than Profession (Cooking), you gain a +2 bonus to cooking checks. | ||
| + | * If you have 5 or more ranks in Survival, you do not take penalties when cooking without proper equipment. | ||
| + | |||
| + | ==== Alchemical Item Crafting Charts ==== | ||
| + | |||
| + | These charts show the minimum Craft (Alchemy) check required to craft items during downtime. | ||
| + | |||
| + | === Alchemical Items === | ||
| + | |||
| + | ^Item^ | ||
| + | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| + | |Acid Flask| | ||
| + | |Alchemist' | ||
| + | |Antitoxin| | ||
| + | |Smokestick| | ||
| + | |Sunrod| | ||
| + | |Tanglefoot Bag| 17gp | 25 / 35 | 25 / 35 | 40 / 35 | 60 / 43 | — | — | | ||
| + | |Thunderstone| | ||
| + | |Tindertwig| | ||
| + | |||
| + | === Alchemical Capsules === | ||
| + | |||
| + | ^Item^ | ||
| + | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| + | |Antitoxin Capsule| | ||
| + | |Ironman Capsule| | ||
| + | |Leap Capsule| | ||
| + | |Stability Capsule| | ||
| + | |Strongarm Capsule| | ||
| + | |Swiftstride Capsule| | ||
| + | |||
| + | === Alchemical Weapon Capsules === | ||
| + | |||
| + | ^Item^ | ||
| + | | ^ (Per Item) ^ (Base / +10) ^ Craft 1 ^ Craft 2 ^ Craft 3 ^ Craft 4 ^ Craft 5 | | ||
| + | |Ghostblight Capsule| | ||
| + | |Quickflame Capsule| | ||
| + | |Quickfrost Capsule| | ||
| + | |Quickspark Capsule| | ||
| + | |Quicksilver Capsule| | ||