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| rules:wilderness_exploration_anthology [2025/01/03 06:43] – ro | rules:wilderness_exploration_anthology [2025/01/03 07:24] (current) – ro | ||
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| - **Travel** | - **Travel** | ||
| - **Explore** | - **Explore** | ||
| - | - Stop for **[[rules: | + | - Stop for **[[:rules: |
| - **Camp** | - **Camp** | ||
| - | - **Seek** | ||
| - **Suspend **exploration | - **Suspend **exploration | ||
| - Track if the current bell is first, second, or third. | - Track if the current bell is first, second, or third. | ||
| - Performing any activity other than **Camp** | - Performing any activity other than **Camp** | ||
| - On the second bell, decrease food for the day. | - On the second bell, decrease food for the day. | ||
| + | |||
| ===== Exploration ===== | ===== Exploration ===== | ||
| ==== The Map ==== | ==== The Map ==== | ||
| - | There is a large map of the Ohm Basin visible in the Foundry divided into hexes. Each hex represents an area approximately 3 miles (5 kilometers) across.While the current map offers some information on the Ohm Basin' | + | There is a large map of the Ohm Basin visible in the Foundry divided into hexes. Each hex represents an area approximately 3 miles (5 kilometers) across.While the current map offers some information on the Ohm Basin' |
| + | |||
| + | ==== Gear ==== | ||
| + | |||
| + | Parties traveling through the wilderness are assumed to possess a fair amount of gear. The rules assume a character has a bedroll, a tent during rainy days, supplies for making fire, and appropriate clothing for the terrain. Realistically, | ||
| + | |||
| + | ==== Pack Animals ==== | ||
| + | |||
| + | Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, | ||
| + | |||
| + | ==== Blessing of Cyrune (aka “Fast Travel”) ==== | ||
| + | |||
| + | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, | ||
| + | |||
| + | The Blessing of Cyrune never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. | ||
| ==== Terminology ==== | ==== Terminology ==== | ||
| Line 96: | Line 110: | ||
| ==== Downtime ==== | ==== Downtime ==== | ||
| - | During **downtime**, | + | During **downtime**, |
| Any pack animals that travel with the party may **graze ** during downtime. For more rugged terrain types, a character may be required to pass additional checks to help the animals graze, such as a Survival Check to find suitable grazing terrain or a Handle Animal check to guide the animals there. | Any pack animals that travel with the party may **graze ** during downtime. For more rugged terrain types, a character may be required to pass additional checks to help the animals graze, such as a Survival Check to find suitable grazing terrain or a Handle Animal check to guide the animals there. | ||
| Line 128: | Line 142: | ||
| ===== Downtime Actions ===== | ===== Downtime Actions ===== | ||
| - | Players | + | Party members |
| - | Players may assist each other with downtime actions. Everyone | + | Players may assist each other with downtime actions. Everyone |
| ==== Cook ==== | ==== Cook ==== | ||
| - | //For full cooking rules, see the [[rules: | + | |
| + | //For full cooking rules, see the [[:rules: | ||
| You can prepare food for your party by making a cooking check using either Profession (Chef) or Craft (Cooking). Cooking a meal requires cooking equipment worth at least 5gp and consumes oils and spices worth 10gp. Attempting to prepare a meal without proper tools imposes a -8 penalty on the check. Cooking without oils and spices imposes an additional -8 penalty. | You can prepare food for your party by making a cooking check using either Profession (Chef) or Craft (Cooking). Cooking a meal requires cooking equipment worth at least 5gp and consumes oils and spices worth 10gp. Attempting to prepare a meal without proper tools imposes a -8 penalty on the check. Cooking without oils and spices imposes an additional -8 penalty. | ||
| Line 152: | Line 167: | ||
| ==== Craft Alchemical Items ==== | ==== Craft Alchemical Items ==== | ||
| - | //Important Note: Crafting progress is made in sp while traveling because you are crafting by the day, not by the week.//\\ | + | |
| - | //For helpful charts, see the [[rules: | + | //Important Note: Crafting progress is made in sp while traveling because you are crafting by the day, not by the week.// \\ //For helpful charts, see the [[:rules: |
| You may attempt to craft an alchemical item during downtime. You must have alchemical crafting tools worth at least 200gp to craft while traveling, and may not take 10 on your craft alchemy checks. \\ If you do not finish crafting the item before traveling again, you lose all progress and materials spent in the crafting attempt. | You may attempt to craft an alchemical item during downtime. You must have alchemical crafting tools worth at least 200gp to craft while traveling, and may not take 10 on your craft alchemy checks. \\ If you do not finish crafting the item before traveling again, you lose all progress and materials spent in the crafting attempt. | ||
| Line 188: | Line 203: | ||
| ==== Map ==== | ==== Map ==== | ||
| - | A hex that has been [[rules: | + | A hex that has been [[:rules: |
| If the party' | If the party' | ||
| Line 203: | Line 218: | ||
| You may also **seek** | You may also **seek** | ||
| + | |||
| + | If the party explored the hex you are seeking in within the last 2 bells, you get a +4 bonus to your seek check. | ||
| If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | ||
| - | ===== Travel Essentials ===== | + | ===== Reference ===== |
| - | + | ||
| - | ==== Pack Animals ==== | + | |
| - | + | ||
| - | Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, | + | |
| - | + | ||
| - | ==== Gear ==== | + | |
| - | + | ||
| - | Parties traveling through the wilderness are assumed to possess a fair amount of gear. The rules assume a character has a bedroll, a tent during rainy days, supplies for making fire, and appropriate clothing for the terrain. Realistically, | + | |
| - | + | ||
| - | ===== Blessing of Cyrune (aka “Fast Travel”) ===== | + | |
| - | + | ||
| - | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. | + | |
| - | + | ||
| - | Note that Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, | + | |
| - | + | ||
| - | Cyrune’s Blessing never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. | + | |
| - | + | ||
| - | ===== Reference | + | |
| ==== Cooking ==== | ==== Cooking ==== | ||
| Line 238: | Line 237: | ||
| | 25 | 1d10+2 | | 25 | 1d10+2 | ||
| | 30 | 1d12+3 | | 30 | 1d12+3 | ||
| - | |||
| === High Quality Ingredients === | === High Quality Ingredients === | ||
| Line 262: | Line 260: | ||
| * If you have 5 or more ranks in Survival, you do not take penalties when cooking without proper equipment. | * If you have 5 or more ranks in Survival, you do not take penalties when cooking without proper equipment. | ||
| - | ==== Alchemical Item Crafting Charts==== | + | ==== Alchemical Item Crafting Charts ==== |
| - | These charts show the minimum Craft (Alchemy) check required to craft items during downtime. | + | These charts show the minimum Craft (Alchemy) check required to craft items during downtime. |
| === Alchemical Items === | === Alchemical Items === | ||
| Line 299: | Line 297: | ||
| |Quickspark Capsule| | |Quickspark Capsule| | ||
| |Quicksilver Capsule| | |Quicksilver Capsule| | ||
| + | |||
| + | |||