rules:wilderness_exploration_anthology

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rules:wilderness_exploration_anthology [2025/01/03 06:52] – rorules:wilderness_exploration_anthology [2025/01/03 07:24] (current) – ro
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       - Stop for **[[:rules:wilderness_exploration_anthology#downtime_actions|Downtime]]**       - Stop for **[[:rules:wilderness_exploration_anthology#downtime_actions|Downtime]]**
       - **Camp**  for the night       - **Camp**  for the night
-      - **Seek**  out a fellow traveler 
       - **Suspend **exploration       - **Suspend **exploration
   - Track if the current bell is first, second, or third.   - Track if the current bell is first, second, or third.
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 Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, or **search**. Consult the **Pack Animals Exploration DC**  table to the relevant DC. Failure to pass the Handle Animal Check results in either abandonment of the pack animal or stopping the chosen party action. \\ Certain pack animals have Extraordinary Abilities relevant to exploration not listed in the Bestiaries. For example, goats may forage in any terrain and pass through hills or mountains without additional checks or DCs. Pack animals typically may only travel through flat terrain or terrain with trails, roads, or highways. A typical horse eats 25 pounds of hay per day, so parties typically rely on **grazing **during **downtime **to feed pack animals. Parties with more packs animals than characters also require additional care. \\ A party with a large number of pack animals, or a party with any pack animals in non-flat or trackless terrain must make a **Handle Animal **check when attempting to **travel**, **explore**, or **search**. Consult the **Pack Animals Exploration DC**  table to the relevant DC. Failure to pass the Handle Animal Check results in either abandonment of the pack animal or stopping the chosen party action. \\ Certain pack animals have Extraordinary Abilities relevant to exploration not listed in the Bestiaries. For example, goats may forage in any terrain and pass through hills or mountains without additional checks or DCs.
 +
 +==== Blessing of Cyrune (aka “Fast Travel”) ====
 +
 +By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, but “Barrow’s Maw” or “the entrance to the Stairs of Doom” would.
 +
 +The Blessing of Cyrune never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris.
  
 ==== Terminology ==== ==== Terminology ====
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 ===== Downtime Actions ===== ===== Downtime Actions =====
  
-Players may engage in various actions during downtime. Each player may only engage in one action during a downtime session.+Party members may engage in various actions during downtime. Each player may only take one action per downtime session.
  
-Players may assist each other with downtime actions. Everyone participanting in the action rolls independantly. Use the highest roll to determine the check result, adding a +2 for each person who rolls above 15. Assisting another player takes up a downtime action.+Players may assist each other with downtime actions. Everyone participating in the action rolls independently. Use the highest roll to determine the check result, adding a +2 for each person who rolls above 15. Assisting another player takes up a downtime action.
  
 ==== Cook ==== ==== Cook ====
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 You may also **seek**  a specific person or point of interest you have previously encountered in the region. Seeking in this way has no chance of automatic failure. If you succeed on a seek check against the hex's Exploration DC, roll on the relevant random encounter table. While seeking in this way, ignore any rolled encounters except the one you are looking for. If you do not roll the result you are seeking, double the number of encounters rolled on your next successful seek check (1 for the first success, 2 for the second, 4 for the third, 8 for the fourth, etc). This bonus resets if you return to town or roll the encounter. You may also **seek**  a specific person or point of interest you have previously encountered in the region. Seeking in this way has no chance of automatic failure. If you succeed on a seek check against the hex's Exploration DC, roll on the relevant random encounter table. While seeking in this way, ignore any rolled encounters except the one you are looking for. If you do not roll the result you are seeking, double the number of encounters rolled on your next successful seek check (1 for the first success, 2 for the second, 4 for the third, 8 for the fourth, etc). This bonus resets if you return to town or roll the encounter.
 +
 +If the party explored the hex you are seeking in within the last 2 bells, you get a +4 bonus to your seek check.  
  
 If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you.
- 
-===== Travel Essentials ===== 
- 
-====   ==== 
- 
-====   ==== 
- 
-===== Blessing of Cyrune (aka “Fast Travel”) ===== 
- 
-By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. 
- 
-Note that Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, but “Barrow’s Maw” or “the entrance to the Stairs of Doom” would be valid destinations. 
- 
-Cyrune’s Blessing never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. 
  
 ===== Reference ===== ===== Reference =====
  • rules/wilderness_exploration_anthology.1735887156.txt.gz
  • Last modified: 2025/01/03 06:52
  • by ro