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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| rules:wilderness_exploration_anthology [2025/01/03 07:03] – ro | rules:wilderness_exploration_anthology [2025/01/03 07:24] (current) – ro | ||
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| ==== Blessing of Cyrune (aka “Fast Travel”) ==== | ==== Blessing of Cyrune (aka “Fast Travel”) ==== | ||
| - | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, | + | By making a special offering and heartfelt prayers to Cyrune, a party may pay gold equal to the summed level of each character in the party per hex to safely travel to a previously visited site without any encounters or the usual wilderness travel rules. Cyrune’s blessing only works when specifying a **site **as the destination. For example, “the edge Mirkwood” would not be a valid destination, |
| The Blessing of Cyrune never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. | The Blessing of Cyrune never removes carrying capacity limits. Mortals seeking to maximize every last pound of their capacity by taking advantage of Cyrune’s blessing had best familiarize themselves with the ancient tales of hubris. | ||
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| ===== Downtime Actions ===== | ===== Downtime Actions ===== | ||
| - | Players | + | Party members |
| - | Players may assist each other with downtime actions. Everyone | + | Players may assist each other with downtime actions. Everyone |
| ==== Cook ==== | ==== Cook ==== | ||
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| You may also **seek** | You may also **seek** | ||
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| + | If the party explored the hex you are seeking in within the last 2 bells, you get a +4 bonus to your seek check. | ||
| If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | If you fail a seek check by 5 or more, roll an environmental encounter. If you roll a natural 1 or fail by 10 or more, roll a combat encounter. There is a 10% chance your party is close enough to help you. | ||