Show pageOld revisionsBacklinksFold/unfold allBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Feats ====== <tabs> * [[:player_resources:feats|A&S Feats]] * [[:player_resources:minor_feats|Minor Feats]] * [[:player_resources:animal_companion_feats|Animal Companion Feats]] * [[:player_resources:flaws|Flaws]] </tabs> The following is a list of homebrew feats created by members of the server, available to all players. You don't need to ask before taking anything from this document. Feats may be subject to change as they are further playtested. ==== Arsenal Ambush ==== **[Fighter Bonus Feat]** //Your familiarity with weapons allows you switch between them seamlessly, adapting your offence to almost any opponent's fighting style.// \\ **Prerequisites:** Quickdraw, BAB +6, Must be proficient with all martial weapons. \\ **Benefit:** When you draw a melee weapon during a full attack, you may treat your enemy as flat-footed against the first attack you make with that weapon this round. The drawn weapon must be different from any you have already attacked with this round. You may only benefit from this feat once per turn. ==== Axe and Sickle ==== **[Style]** //You have mastered the people's fighting style of fighting with an axe and a sickle at the same time, and have learned to upend your foes with this unique pairing of weapons.// \\ **Prerequisites**: Two-Weapon Fighting, Weapon Focus (battleaxe, handaxe, or dwarven waraxe), Weapon Focus (sickle) \\ **Benefit**: As a full-round action, you can make a touch attack against a creature using your sickle. On a hit, make a contested strength check against your opponent. If you succeed, your opponent is considered flat-footed and you may take a 5-foot step away from them, dragging your opponent into the space you previously occupied. \\ You may then make an attack with your axe. If the attack hits, your opponent must succeed on a Fortitude save (DC 10 + 1/2 character level + Str) or be knocked prone. ==== Dodge Roll ==== **[Fighter Bonus Feat]** **Prerequisites:** Dodge, 5 Ranks in Tumble \\ **Benefit:** If you are attacked, you may make a DC 15 Tumble check as an immediate action. If you succeed, you gain a +2 Dodge to your AC against that attack and may 5ft step to another space within your attacker's threatened area. This 5ft step does not count against your limit of one 5ft step per turn. ==== Dodge Roll, Greater ==== **[Fighter Bonus Feat]** **Prerequisites:** Dodge Roll, Mobility, 10 Ranks in Tumble \\ **Benefit:** You gain a +2 dodge bonus to your AC. If you are attacked, you may forfeit this bonus as an immediate action to contest the attack roll with a Tumble check. If you succeed, you may move up to 10 feet in any direction without taking attacks of opportunity. If this movement causes you to leave the attacker's threatened area, their attack automatically misses. You regain the dodge bonus provided by this feat at the beginning of your next turn. \\ You may not benefit from this feat while wearing heavy armor, standing on difficult terrain, or while grappled. ==== Exert Weapon ==== **[Fighter Bonus Feat]** //You have learned to push your equipment to its very limits, allowing you to make devistating strikes at the cost of your weapon's durability.// \\ **Prerequisites:** Power Attack, 15 STR \\ **Benefit:** Whenever you successfully hit with a weapon attack, you may chose to exert your weapon to deal +1d6 damage. An exerted weapon takes 1d6 damage from the impact of the attack. This damage bypasses hardness, and cannot be reduced in any way. Adamantine weapons only take 1 damage from being exerted. ==== Power Stance ==== **[Fighter Bonus Feat]** **Prerequisites: ** +7 BAB, Improved Two-Weapon Fighting \\ **Benefit:** Whenever you make an attack with your offhand while two-weapon fighting, if the weapon in your offhand is the same type of weapon as the one currently in your main hand, you may add your full strength bonus to the damage roll. ==== Rehearsed Weapon Proficiency ==== **[Fighter Bonus Feat]** //Your combat experiences have given you the ability to utilize unconventional weaponry without improvising.// \\ **Prerequisite:** BAB +1, Must have survived an encounter in which you successfully dealt damage to a creature with the selected object and did not deal damage in any other way. \\ **Benefit:** Choose a tool or object. When using this type of object as an improvised weapon, you do not take the -4 nonproficiency penalty. \\ The chosen object should be possible to use as a weapon and must be specific. For example, "Frying Pan" would be acceptable, but "Salt" or "Cookware" would not. \\ **Special: **This feat may be taken more than once. You must choose a different object each time. ==== Retrieve Weapon ==== **[Fighter Bonus Feat]** **Prerequisites:** Hurling Charge, Two-Weapon Fighting \\ **Benefit:** If you successfully hit your opponent with a thrown slashing or piercing weapon during a hurling charge, you may retrieve the weapon from your charge target so long as you have a free hand. You may make an additional melee attack against your charge target with the weapon you retrieved if you threaten your target with that weapon ==== Spear and Shield ==== **[Fighter, General]** //You are adept at using a typically two-handed spear along with a shield.// \\ **Prerequisite**: Proficiency with spears, longspears, or halberds. \\ **Benefit**: You can wield a spear, longspear, or halberd in one hand as long as you have a shield in your other hand. \\ **Special**: Because you are wielding their weapon in one hand, this feat is not compatible with the Spinning Halberd feat or similar abilities that assume the weapon is being wielded in two hands. In addition, you do not add 1.5× your Strength bonus, since you are only wielding the weapon in one hand. ==== Sword and Shield ==== **[Style]** //You have mastered the use of your shield in battle, allowing you to knock your opponents off balance and deliver devistating blows.// \\ **Prerequisites**: Improved Shield Bash, Power Attack, Two-Weapon Fighting, Weapon Focus (shortsword, longsword, or bastard sword) \\ **Benefit**: When you charge with a shortsword, longsword, or bastard sword, you may shield bash your charge target as a free action. If the shield bash successfully hits, your charge target is considered flat footed against your next attack with a shortsword, longsword, or bastard sword. If the sword attack hits your flat-footed opponent, calculate power attack damage as if it were held two-handed. \\ **Special: **A character with Agile Shield Fighter does not need Two Weapon Fighting to satisfy this feat's prerequisites. ===== Trivia ===== CKG Edit player_resources/feats.txt Last modified: 2025/01/02 09:24by ro