Table of Contents

Character Management

Characters on the Axe & Sickle

Level Cap

This server has a level cap of 10. Once a character reaches level 11, they can no longer go on adventures. An 11th level character can either become a paragon or retire.

Paragon Characters

A character that reaches level 11 may choose to become a paragon. Paragon characters will be eligable to participate in special (possibly multi-session) paragon expeditions. Any paragon adventures will be posted to the Bullietin Board with the [Paragon] label.

Outside of paragon expeditions, paragons are effectively treated as retired characters. They cannot go on expeditions or participate in the server economy. At the DM's option, a player may have their paragon character interact with the world as an NPC, offering quests, acting as an ally, or becoming an antagonist1) .

Paragon characters do not leave behind a retirement pool; your next character must make a fresh start. If your next character has a level adjustment, you may start with enough xp to be at level 1. You may roll a new character immediately after paragoning, even if you do not meet the normal requirements to do so.

Additional Characters

All players start with one character slot, but you can utilize up to three at a time.

While you have a character of at least fourth level, you may use a second character slot. You are eligable to use a third character slot while you have one character of at least 8th level and a second character of at least 4th level.

You never lose access to a slot while it is occupied by a character, even if you become ineligable for that slot (due to level drain, death, retirement etc). Unoccupied slots are lost until eligability is regained.

Creating a New Character With Level Adjustment

If you are creating a new character and want them to play a race or template with Level Adjustment, you are strongly recommended to only do so if you have starting xp and gold from a retired or dead character that allows your character to start at an appropriate ECL. For example, an LA +1 Character would need 1,000 xp (the amount of xp needed to start at level 2), and an LA +2 character would need 3,000 xp (the amount of xp needed to start at level 3).

If you do not have sufficient xp and still want to make a character with Level Adjustment, you must receive permission from a DM. The race or template will be adjusted to be balanced without a Level Adjustment, and you will use the adjusted race or template until you gain enough xp to increase in level. When you do, you unlock new features of your race or template and increase the Level Adjustment by one. This process repeats until you have the full Level Adjustment and all of the race or template's features, at which point you can progress your character as normal. If you are playing a modified race or template, you may not choose to level up instead of unlocking more of the race or template's features.

Death, Ressurection, and Retirement

Ressurection and Ressurection Failure

A dead character can come back to life through spells such as reincarnate, raise dead, and true ressurection if someone casts the spell for them.

Unless a character is revived through the True Ressurection spell, there is a chance of failure. The character must roll a d20, adding their Constitution modifier and ECL (hit dice plus level adjustment, if any). If their result is a 0 or higher, the resurrection is a success.

If the result is a failure, the character can no longer be brought back to life by any means short of a carefully worded wish or miracle. Each time a character is brought back from the dead, the DC for this roll increases by 5.

Death and Retirement

When your character retires or dies and is not resurrected, you can carry over a portion of your old character's gold and experience towards your next one. This cannot be added to an existing character; the gold and experience must be added to a new character that has not yet been on an expedition by the old character's death. If you do not use the gold and xp for your next character, you cannot make use of it for a later character.

If you wish to make use of this houserule, start by adding together the base cost of all of your character's assets. This includes coinage, magic items, and real estate, as well as all gold donated to charitable institutions, tithed to churches, and spent frivolously. Divide this number by 5, then add your total experience.

Take this number, subtract 4,000, and then divide by 4 (if your character died) or 3 (if your character retired). This final result is your new character's experience total and starting gold.

This can also be expressed by the formula: (Assets/5 + Total XP - 4,000) / [4 or 3, depending on if your character died or retired]

At a DM's discretion, you can purchase some magic items at base cost (rather than double) using your new character's starting wealth. These might include non-specific weapons and armor, ability score boosting items, bracers of armor, cloaks of resistance, rings of protection, and similar items.

Ressurection Prices

The costs for hiring a caster to cast a resurrection spell are as follows:

Retraining

You may expend your character's experience to retrain many aspects of your character. The costs are as follows:

Skills: 10 gp per rank per level

Feats: 100 gp per level

Changing the target of a feat, such as Weapon Focus: 50 gp per level

Changing a known spell: 20 gp per spell level per level. Cantrips are 1/2-level.

Exchanging a class feature, such as a Cleric's domain, whether a neutral Cleric turns or rebukes undead, a Ranger's combat style, a Rogue's special ability, or a Wizard's specialization or prohibited schools: 500 gp per level

1)
Paragon characters who become expedition antagonists will be controlled by the DM running the expedition