Minor Feats
Player's Handbook
| Feat | Summary |
|---|---|
| Acrobatic | +2 Jump and Tumble |
| Agile | +2 Balance and Escape Artist |
| Alertness | +2 Listen and Spot |
| Animal Affinity | +2 Handle Animal and Ride |
| Athletic | +2 Climb and Swim |
| Deceitful | +2 Disguise and Forgery |
| Deft Hands | +2 Sleight of Hand and Use Rope |
| Diligent | +2 Appraise and Decipher Script |
| Eschew Materials | Cast spells without material components |
| Investigator | +2 Gather Information and Search |
| Magical Aptitude | +2 Spellcraft and Use Magic Device |
| Martial Weapon Proficiency | Proficiency with one martial weapon |
| Negotiator | +2 Diplomacy and Sense Motive |
| Nimble Fingers | +2 Disable Device and Open Lock |
| Persuasive | +2 Bluff and Intimidate |
| Self-Sufficient | +2 Heal and Survival |
| Simple Weapon Proficiency | Proficiency with all simple weapons |
| Spell Master | Prepare wizard spells from memory |
| Stealthy | +2 Hide and Move Silently |
Expanded Psionics Handbook
| Feat | Summary |
|---|---|
| Autonomous | +2 Autohypnosis and Knowledge (Psionics) |
| Open Minded | +5 Skill Points |
| Psionic Affinity | +2 Psicraft and Use Psionic Device |
| Wild Talent | Gain psionic ability and 2 power points |
Forgotten Realms Campaign Setting
| Feat | Summary |
|---|---|
| Arcane Schooling | Arcane spellcasting class becomes favored |
| Artist | +2 Perform and any Craft (Art) |
| Blooded | +2 Initiative and Spot |
| Bullheaded | +1 Will and +2 Intimidate |
| Cosmopolitan | +2 to any skill, class skill for you |
| Courteous Magocracy | +2 Diplomacy and Spellcraft |
| Daylight Adaptation | No penalty for bright light |
| Discipline | +1 Will, +2 Concentration |
| Education | All knowledge skills are class skills, +1 to two |
| Horse Nomad | Martial Weapon Proficiency with Shortbow (including Composite Shortbow), +2 Ride |
| Mercantile Background | +2 Appraise and Craft or Profession |
| Militia | Martial Weapon Proficiency with Longbow and Longspear, or Martial Weapon Proficiency with Shortbow and Shortsword for small size |
| Resist Poison | +4 to saves vs poison |
| Silver Palm | +2 Appraise and Bluff |
| Snake Blood | +2 to saves vs poison, +1 Reflex |
| Street Smart | +2 Bluff and Gather Information |
| Strong Soul | +1 Fortitude, Will, and saves vs death and drain |
| Survivor | +1 Fortitude and Survival |
| Thug | +2 Initiative and Intimidate |
| Treetopper | +2 Climb, not flatfooted while climbing |
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