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Major Houserules
Character Progression
Accelerated Feat Progression
You gain a feat every odd level, rather than at 1st and every 3rd level thereafter.
This means a character earns a feat at levels 1, 3, 5, 7, and 9, etc.
Free Minor Feat
Every character may take a free “Minor Feat” at level 1 from the minor feat list.
Fractional Base Bonuses
At your option, you may use the “Fractional Base Bonuses” optional rule from Unearthed Arcana. NPCs and monsters generally do not. Using this houserule, you may add the fractional remainders of your class's Base Attack and Base Save bonuses if you are a multiclass character. For example, a Wizard 1/Sorcerer 1 would have a Base Attack Bonus of +1, rather than +0, because each class level gives the character a +.5 to their BAB.
Multiclass Saving Throws
You do not get the additional +2 to a saving throw if you multiclass into multiple classes that have that save as a good save.
For example, a Fighter 1/Barbarian 1 would have a Base Fortitude Save of +3, not +5. This is calculated automatically by the VTT when multiple classes are added to your character.
Flaws
You may take a flaw at any point during your character's adventuring carrer. In return, your character gains a bonus feat. You may take as many flaws as you would like, however additional flaws do not grant bonus feats.
Most flaws have been automated in foundry. They can be found in the 'Flaws' compendium.
Classes and Prestige Classes
Archivist Spells
An archivist can only learn spells from the Cleric and Druid spell lists. Ask a DM if you wish to learn a spell from the Ranger or Paladin list, or a Cleric domain list.
If a spell is available on the cleric or druid list, you must learn it at the level a cleric or druid would. If the spell is on both the cleric and druid list, you may choose either list to learn the spell from.
This ruling applies for other classes with similar spell or power aquisition mechanics.
Druid Spells and Wild Shape
The following spells continue to affect Druids while they are Wild Shaped. All other spells are suppressed while the Druid's shape is changed.
- Barkskin
- Death Ward
- Freedom of Movement
- Longstrider
- Magic Fang
- Magic Fang, Greater
- True Seeing
- Water Breathing
Master of Many Forms
The Master of Many Forms is allowed if played in good faith, and is subject to most of the same limitations as Polymorph spells (see below).
Psionic Monks
A Monk's supernatural abilities are psionic, not magical.
Monks gain the “psionic” subtype and gain one power point per class level.
Feats
Animal Companion Feats
Animal companions do not benefit from the accelerated feat progression houserule. They gain feats at first level and every third level, as normal.
Animals (including mounts, companions, and purchased animals) can learn feats from the animal companion feat list.
Casting Feats
Feats that allow characters to cast spells or manifest powers (Hidden Talent, Collegiate Wizard, Precocious Apprentice, etc) are allowed.
You do not count as knowing a 2nd-level spell for the purposes of qualifying for Prestige Classes and other options with the Precocious Apprentice feat.
Dodge
When you take the Dodge feat, you may choose one of the two effects:
- The feat grants a flat +1 dodge bonus to AC against all opponents. If you have another feat or ability that acts as a rider on your dodge target, you must still designate a specific creature for that rider-effect.
- The feat works normally, but provides a +2 bonus to AC instead of the normal +1.
Endurance
A character with the Endurance feat can also sleep in heavy armor without penalty.
Extra Turning
Extra Turning applies to only one type of turning.
Monkey Grip
The penalty on attack rolls when using Monkey Grip depends on the size you wield weapons as. A medium-sized creature takes a -2 penalty, a large-sized creature takes a -4, a huge-sized creature a -8, a gargantuan-sized creature a -16, and a colossal one -32. A small-sized creature only takes a -1 penalty on attack rolls, and a tiny or smaller creature takes no penalty at all.
Powerful Build and similar features make you count as one size category larger for the purposes of wielding weapons also increases the penalty you take accordingly.
Rapid Reload
A character with this feat can reload a Musket or a Revolver as a Move Action.
Superior Unarmed Strike
You may take the Superior Unarmed Strike feat from Tome of Battle. A monk who takes this feat's effective monk level increases by up to four (but cannot be higher than the monk's total hit dice) for the purposes of calculating the monk's unarmed strike damage.
Toughness and Improved Toughness
The Toughness feat grants you 3 hit points or hit points equal to your level, whichever is higher. The Improved Toughness feat is superseded by this and so does not exist. You may still take the Toughness feat multiple times, but each additional feat grants only 3 bonus hit points.
Races
The following races have been changed from their counterparts in the core materials.
Gray Elf
Gray elves have the following bonuses in addition to the standard elf traits:
- +2 Intelligence. This is in addition to the standard high elf ability score increases.
- Spell-Like Abilities: Gray elves can use the following spell-like ability once per day: magic weapon. Caster level equals the gray elf’s class levels.
- +2 racial bonus on Will saves against spells and spell-like abilities.
- +2 racial bonus on Craft checks.
- Favored Class: Wizard.
- Level Adjustment: +1.
Sun Elf
Sun elves have the following bonuses in addition to the standard elf bonuses:
- +2 Strength, +2 Intelligence. This is in addition to the standard elf ability score increases.
- Sun elves gain Skill Focus as a bonus feat.
- Favored Class: Wizard.
- Level Adjustment: +1.
Drow (Dark Elf)
Female drow may choose to gain a +2 bonus to Wisdom rather than Intelligence.
Blue (Psionic Goblin)
Blues gain a +2 bonus to Dexterity and do not receive a penalty to Charisma.
Hobgoblin
Hobgoblins have the following statistics:
- +2 Dexterity, +2 Constitution, -2 Wisdom. Hobgoblins are fast and hardy, but relatively weak of will.
- A hobgoblin's base land speed is 30 feet.
- Darkvision out to 60 feet.
- +4 racial bonus on Move Silently checks.
- Automatic Languages: Common and Goblin. Bonus Languages: Draconic, Gnoll, Gnome, Elven, Orc, and Infernal.
- Favored Class: Fighter. A multiclass hobgoblin's fighter class does not count when determining whether she takes an experience point penalty for multiclassing.
- Level Adjustment: +0
Skills
Iaijutsu Focus
Iajutsu Focus not a skill. Instead, it is a Samurai class feature. The Samurai's bonus to iaijutsu focus is equal to their Samurai level plus their Charisma modifier.
With DM permission, thematically-similar prestiege classes may be allowed to stack with your samurai level when calculating your bonus.
Use Psionic Device
Any class with Use Magic Device as a class skill also has Use Psionic Device as a class skill.
Spells
Bestow Curse
Players may not use the “50% chance to miss turn” option of Bestow Curse
Detect Alignment
Spells that detect alignment can only detect the alignment of a non-Cleric, non-Undead, non-Outsider if they have at least 5 hit dice.
Entangle
A creature can break free of an entangle spell by dealing a cumulative 10 points of damage to the plants, which have a hardness of 5 (bypassed by fire and slashing damage). This spell has no effect in an area without enough nearby plants to entangle a creature.
Grease
A creature standing within grease does not need to make a balance check to avoid falling prone in reaction to taking damage. A creature that is prone in grease can use a move action to crawl 5 feet, with no chance of failure. In addition, a creature standing on grease can move into an adjacent, non-greased square at half its speed without needing to make a check or save (this first square of movement is still at half speed). A creature is only considered “in the grease” if all of its spaces are greased; thus, a Huge or larger creature is never affected by grease under ordinary circumstances.
Limitations on Polymoprhing
Polymorph spells tend to have balance issues because they can give access to many different “solutions” within a single spell. DMs have final say on whether you can take a given form, and may change their answer depending on what you want to do with it. For example, a DM will probably veto you turning the Rogue into an octopus so they can make eight sneak attacks, but would probably be fine with you turning yourself into an octopus just to breath underwater. Using alter self to turn into obscure humanoids with special abilities (especially flight) is specifically banned.
Creatures under the effect of a polymorph spell or similar effect cannot cast spells, and cannot benefit from the effects of any beneficial buff spells.
Limitations on Summoning
Summoning spells tend to have balance issues because they can give access to many different “solutions” within a single spell. DMs have final say on whether you can summon a given creature for a particular task. For example, a DM will probably veto you summoning a Thoqqua to melt down a stone door, but would probably be fine with you just summoning it to fight an enemy.
Reduced-Cost Metamagic
Features which reduce the cost of applying a metamagic feat to a spell do not stack. Metamagic cost reduction feats do not work on magic items and cannot be used in conjunction with Divine Metamagic or similar features.
Additionally, the pre-reduction level of the spell with metamagic applied cannot be higher than the highest level of spell your character can cast.
Reincarnate
The material component cost of the reincarnate spell is 3,000 gp instead of 1,000.