world_lore:s1:calendar

Calendar

MonthNameSeason
1XelSpring
2OmoroseSpring
3KalyunSpring
4WodSpring/Summer
5ScorSummer
6ImmotianSummer
7EnjiSummer
8RaenarSummer/Autumn
9LoorgAutumn
10OaoAutumn
11NortAutumn
12IceleAutumn/Winter
13SalkayaWinter
14MaraWinter
15FowgtWinter

The Roll of Age's most accurate calendar is composed of four-year cycles of fifteen months per year. Each month is exactly six weeks long, and each week ten days.

The Roll has five week-long festivals which fall on a regular four-year cycle. These festival weeks are not part of the normal months. Since one week passes in-game for every day out-of-game, and four in-game years pass for every out-of-game year, the five festival weeks create 365 weeks every four years in-game, resulting in four in-game years passing for every out-of-game year.

Everything ages more slowly on the Roll to accommodate for this. Thus, a human of the Roll who is eighteen years old is at the same stage of development as an eighteen-year-old human in the real world.1)

A workweek on the Roll consists of 40 hours of work over five of the ten weekdays.2)

Managing an Organization Improvement takes 30 hours per week, and crafting a magical item requires 8 hours (one workday) for every 1000 gold pieces in the item's cost.

Research and practicing trades takes however many hours one wishes to devote, and makes progress in proportion to the time spent.

Festival Season IRL Date
Labour Week Fall May 31st
Sunday Summer July
Harvest Festival Fall August
Eclipse Festival Summer October
Merrimus Winter December
Holiday Date IRL Date
Dead Fellow's Day Mara 60 October 31st

1)
Those not endemic to the Roll may find this confusing; they are advised not to think about it too hard. Similarly the Roll's leap-hemiseconds are not discussed here.
2)
Union rules, and in this case the laws of nature, prevent anything further.
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  • world_lore/s1/calendar.txt
  • Last modified: 2024/07/05 00:18
  • by ro