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        <description>Hidden Options

There is a DM precedent that spending 1000 gp will obtain followers as the Leadership feat. Followers cannot be used in combat.

Noncomprehensive Ban List

Though the pdf is the ultimate houserules reference, the ban list is horrifically out of date. Thus, a copy is hosted here. Please, please, please cite your sources.</description>
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        <description>Books and Sources

Foundational Resources

Eleven books are allowed in the game in their (near) entirety.

Core materials:

	*  Player's Handbook
	*  Dungeon Master's Guide
	*  Expanded Psionics Handbook
	*  Monster Manual

Complete series:

	*  Complete Adventurer</description>
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        <description>Changelings

Changelings are the descendants of ancient shapeshifters. They tend to live in secret among humanoid societies, integrating seamlessly thanks to their shapeshifting and natural social aptitude. They lack the full shapechanging ability of their ancestors, but their disguises are nevertheless difficult to see through, even to trained eyes.</description>
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        <description>Character Management

Characters on the Axe &amp; Sickle

Level Cap

This server has a level cap of 10. Once a character reaches level 11, they can no longer go on adventures. An 11th level character can either become a paragon or retire.

Paragon Characters</description>
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        <description>Economy, Downtime, and Crafting

New Character Restrictions

Newly-made characters may not engage in trade, crafting, or downtime activities outside of character creation, and anything done during character creation must be done with a DM's approval.</description>
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        <description>Houserules

The following is a list of all of the various houserules used on the server. Where applicable, differing rulings on houserules between DMs are mentioned here. They are divided into several broad categories, for ease of reference.

General Guidelines</description>
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        <description>*  Home
	*  Rules
	*  Character Options

Major Houserules

Character Progression

Accelerated Feat Progression

You gain a feat every odd level, rather than at 1st and every 3rd level thereafter.

This means a character earns a feat at levels 1, 3, 5, 7, and 9, etc.

Free Minor Feat</description>
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        <description>Major Houserules

	*  
	*  
	*  
	*  
	*  
	*  
	*  
	*  

Character Progression

Accelerated Feat Progression

You gain a feat every odd level, rather than at 1st and every 3rd level thereafter.

This means a character earns a feat at levels 1, 3, 5, 7, and 9, etc.</description>
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        <description>Mapping

The Map

There is a large map of the Ohm Basin visible in the Foundry divided into hexes. The map shows all of the hexes that have been fully mapped by adventuring parties, plus a number of hexes of general knowledge to any residents of the Ohm Basin. Pathfinders traveling in unmapped territory take a -2 circumstance penalty to navigation checks in that hex. A hex usually must be mapped to have a chance to find hidden features, build settlements, or conduct other such activities.</description>
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        <description>Organizations

Upon taking the “Leader” feat, a character may found an Organization of some type in the Basin. This Organization may take many forms, but common ones might include a wilderness outpost, an adventurers’ guild, or a religious temple.</description>
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        <description>Prohibited Options

General Restrictions

Setting-Specific Material

While material from setting-books is allowed (the Forgotten Realms Campaign Setting is even part of the basic resources), setting-specific material is not. This includes, but is not limited to, the following:</description>
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        <description>Research

A character can research topics a topic of interest by using their knowledge skills. You may initate a research project at any time as long as you are trained in at least one of the project's research skills.

Research Checks

Research checks allow you to contribute progress towards research projects. Contributions are measured in measured in rp (research progress).</description>
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        <title>start</title>
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        <description>Rules

Books and Sources

Character Management

Economy, Downtime, and Crafting

Major Houserules

Prohibited Options

Research

Wilderness Exploration and Navigation

----------</description>
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        <title>vestiges</title>
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        <description>Vestiges
Vestige 
LevelNameBinding 
DCSpecial 
Requirement1stA'rak, Thunderfist18Yes1stThe Brutal Fist 18Yes1stDomu, Exalted Dragonslayer15Yes1stVarushka, Skyskimmer15Yes1stZensira, Devilbane16Yes2ndKippip, The Enduring18Yes2ndRainer, The Ray of Dawn16Yes2ndRuxshin, Fractured Blasphemer22Yes2ndSienna, Silent Pyromancer19Yes2ndXiuhcoatl, Serpentine Soul16No3rdArch-Disciple Tanhik20No3rdAsh of Fluid Form20No3rdThe Friendmaker20Yes3rdVault of Aponchix19No4thGujtoni, Servant Beyond Death 20 5thEld-T…</description>
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        <description>Wilderness Exploration and Navigation

	*  
	*  
	*  
	*  
	*  
	*  

Quick Reference

	*  At the start of each day, Dungeon Master consults the Random Encounter Table for the current map region
			*  If there are random encounters or events, roll a d3 for each to determine the bell when each occurs.</description>
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        <description>Wilderness Exploration

Quick Reference

	*  At the start of each day, Dungeon Master consults the Random Encounter Table for the current map region
			*  If there are random encounters or events, roll a d3 for each to determine the bell when each occurs.</description>
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